I'm not talking about gcd or ogcd, I'm talking about overall quantity of healing skill usage.
In the last savage tier, I've used a lot less healing skills (ogcd and gcd counted) than I've used in ShB 1st savage tier. It goes worse as I go back to past extensions.
I can't compare hps for reasons (stats squich, ilvl etc...) but i can compare the number of skill usage.
For example, on a fight with the same duration in the same week, back in ShB as a WHM, I casted 146 glare in a E1S fight. In EW, on my 1st week down I casted 182 glare. WHM only has one more healing ogcd than in ShB, the 3 min cd lilybell (lilies were still on 30 sec before 6.1 like in ShB), it can't replace 40 gcd.
As for healing skills, not counting, assize (same cd, same number) and benison (same cd same number + 1 on P1S from the 2nd charge) since I used them on cd no matter there is something to heal or not, I used 9 other healing skills in P1S vs 21 in E1S (my coheal had almost the same hps as me in both fight so no one solo healed). Moreover, I overhealed more in P1S than in E1S and we had more deaths on P1S too, so more mistakes.
You can't say that is because i'm getting better than that time either, my E1S performance and activeness were higher than my P1S ones : I already got lazy because the EW healer state and was a lot less engaged in P1S that I was on E1S.
But here is the painting, we're already casting 25% more dps skills and using less than half healing skills in EW than we did in ShB, I don't even want to look at SB and before.
And I'm talking about Savage, not normal content.
That situation comes down from several reasons to me :
- our healing tools are too powerful
- non-healers jobs have a lot more sustain/healing/mitigation capacities (too much ?) than before
- encounters require less healing


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