Since recently Yoshi P said FFXVI is fully playable and they will spend a year polishing, I hope the team will "reassemble "and put more time into XIV and urgently in the healer domain.
It's a wish. Not that I see it coming...
Since recently Yoshi P said FFXVI is fully playable and they will spend a year polishing, I hope the team will "reassemble "and put more time into XIV and urgently in the healer domain.
It's a wish. Not that I see it coming...
It would be funny if some of the XIV team that got moved to XVI returns and says "WTF have you guys been doing?" when they look at healers
Unlikely to happen. The same 4 people have been designing all the jobs since 2.0, if I'm not mistaken. The team has never been expanded despite how many jobs there are now and that is something that desperately needs a change.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
I wonder how many pages this needs to receive to get a single comment from any member of the development team. Rare responses to these sincere concerns (that are either ignored or mistranslated) feel rudely dismissive, disingenuous, and also tend to come from people who don’t spend a notable amount of time with the jobs that they personally order changed.
Don't expect an actual response. The devs have probably been made aware of this thread but they've been dismissing healer concerns for years.I wonder how many pages this needs to receive to get a single comment from any member of the development team. Rare responses to these sincere concerns (that are either ignored or mistranslated) feel rudely dismissive, disingenuous, and also tend to come from people who don’t spend a notable amount of time with the jobs that they personally order changed.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
When you look back at it it's really only Thordan swords, to Niddhogg stacks, to the rewind in the first half of the fight with shields/mitigation check.Want to know one of the best things? When you reach Niddhog in Ultimate, you can't really use more than 2-3 healing gcds or else you run the risk of wiping to the enrage. The same kinda goes for the eyes as well. It seems the only really really intensive parts are when you dot he rewind part where the shockwaves keep going off and the akh morn edges but other than that, it's the usual spam one button when the boss is active.
But even then swords is downtime, Niddhogg the stack only happens twice, and intermission is already short. Nonetheless whole thing is really more of a consistency and mitigation-at-points check. Can even argue TEA LL/BJ/CC is 'harder' than all of DSR healing wise.
Pretty sure this thread could reach the post cap and all that will happen is the mods having to lock the thread and we'd need to start a new one.I wonder how many pages this needs to receive to get a single comment from any member of the development team. Rare responses to these sincere concerns (that are either ignored or mistranslated) feel rudely dismissive, disingenuous, and also tend to come from people who don’t spend a notable amount of time with the jobs that they personally order changed.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add DPS rotation. Healing is simultaneously the most difficult and most boring role to play.
These counterpoints have been stated before, but are worth repeating:
> Imagine if Tanks had 1 DoT/1 Spam GCD and a majority of mitigation CDs
> Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They have not given the same consideration to Healers.
> Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.
> Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.
> Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls
> Current Savage content can be cleared without any healers in the party.
Hey now, they get a single AoE as well. Can't push them too far.Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add DPS rotation. Healing is simultaneously the most difficult and most boring role to play.
These counterpoints have been stated before, but are worth repeating:
> Imagine if Tanks had 1 DoT/1 Spam GCD and a majority of mitigation CDs
.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Important to note this only applies to Savage and Ultimate, as any content below that doesn't really have damage checks that require healer dps. So a dps rotation on healers in Normal mode content would make no difference as you aren't required to use it. There's no added responsibility there.
It's all about trying to get casual players who aren't very good at healer and don't really want to learn, clears in Savage and Ultimate. That's why the role is butchered.
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