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  1. #11
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hanayumi View Post
    Devs already mentioned they kinda just want to get rid of Smn res, last I heard theyre waiting to see how well the 6.0 change to smn does before removing anything.
    They may as well drop swiftcast along with it. Sure, i can use it for an ifrit nuke, but I have less of a need for that than rezing.
    Some people actually like having that utility. If that goes, people will start looking at other jobs.
    (0)

  2. #12
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ggwppino View Post
    Yes but Also in shb smn Is not difficult at all: we had 4 instant spell + 4 ruin 4 (and an entire instant phase). Only "difficult" was the dot but we had tri-disaster for a instant reboot or the hated ghosting. Currently the smn Is ok, but is ok to be a class at 70. Smn needs more freedom (starting from releasing the carbuncle from transformations to releasing phoenix hot + heal have an effective commitment even to utilities without being brainless), add more ogcds to make the phases more busy, add benefit add actions that actually bring benefits to the rotation such as carbuncle actions that released ruin 4 and therefore force us to have more attention (currently except the 4 fester under buff there is nothing else that effectively benefits the rotation if not thinking if the boss moves or not) maybe one or two ogcds that allow after x stack to be able to unlock a spell that reduces the cast time by 2.5 seconds for x time but at the same time introduce cast time to titan and bahamuth ( first example that came to my mind) stupid example but its what I mean by benefits to rotation (in this case of movement) or literally introduce an old shb ruin 4 which is a dmg burst ogcd. however, all without having to upset a class that after all is not bad, it's just that it is 10 levels less than the others.
    I guess I missed the part where I was talking about ShB SMN. SMN does need more 'freedom' but just adding in oGCDs won't accomplish that, it'll just extend your list of things to brainlessly mash in your free instant casts under Bahamut. The whole rotation is a vapid disaster that starts to feel like shit the second a boss is untargettable for more than 1 GCD, and feels boring otherwise. Adding cast times also wouldn't help as there are already 9x more spaces to weave than you need. It's garbage from the foundation.

    To not be too negative here are some things I like about new SMN: I like G, I, & T Astral Flow, and that you can theoretically hold the ability past the Arcanum duration. I like the idea behind Gemshine, it's cool to get your abilities buffed by your summon. I like that the raidbuff was moved from pet delay to just originating from the player character.

    ...The problem is you can't hold an Astral Flow because a new summon erases it, Gemshine is just Ruin 3.5 in 3 different equally boring flavours, and the raidbuff doesn't need the accuracy of timing properly because it lasts 30% longer than any other raidbuff. Every part works against the other parts of the kit, all while Summons are at their most boring (from a gameplay perspective) ever. It needs another rework. Seeing as everyone parades classic FF Summoner as a reason for the rework, why not full commit, classic Summoners had huge rosters of summons by comparison. If every FFXIV summon is going to be a reused asset just start dumping them in with different effects. Repurpose the Aetherflow gauge to be the summon resource instead of the 600 potency resource. Be creative with what effects the summons have and how much time you need to maximize that effect. The sky is the limit with a DPS class, so why is this SMN what they came up with.
    (5)
    Last edited by tearagion; 06-21-2022 at 06:06 AM.

  3. #13
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by tearagion View Post
    I guess I missed the part where I was talking about ShB SMN.
    It is not that you were talking about smn shb, but I have compared the two in terms of simplicity and both cases the smn has never been difficult. Not considering how much the shb smn was a jumble of random things.

    Quote Originally Posted by tearagion View Post
    SMN does need more 'freedom' but just adding in oGCDs won't accomplish that, it'll just extend your list of things to brainlessly mash in your free instant casts under Bahamut. The whole rotation is a vapid disaster that starts to feel like shit the second a boss is untargettable for more than 1 GCD, and feels boring otherwise. Adding cast times also wouldn't help as there are already 9x more spaces to weave than you need. It's garbage from the foundation.
    When I mean ogcd they don't necessarily have to be ogcd of pure damage but that benefit those who use them in the right way and at the right time. I would also like to clarify that the ogcd you would not throw them under bahamut, also because the buff windows start when bahamut usually is at 7-5s but you would use them to make the burst phase much more intense and if you have many different ogcds the burst phase becomes intense adding complexity on which one at that precise moment is best to use. to then use the rest at a later time and avoid doing nothing between one gcd and another. This does not mean that the problem is only the ogcd, but currently except fester and the shield we do not have many others (not considering that of titan which as far as I'm concerned could keep it on the same key since it is consequential). 'Freedom' I mean that some spells should not be direct consequential of others but should be left to the intelligence of the smn. Stupid example but to make it clear: Why do I have to tp if I have no good reason to do it other than the mere fact that either I do that or I do that? Give me alternatives! Give me the freedom to choose! Give me the freedom to choose when to heal, give me the freedom to use my spells however I want! Give me alternatives to have crossroads. And since currently the smn has 20 levels less than the others intended as rotation, spells could be added to give a semblance of freedom. Obviously I don't expect them to do anything during these patches, perhaps with 7.0 (?), But if they free the ogcd and hot of phoenix, I'm already happier. How happy I was when they released the buff from carbuncle. Having said that, as a 70 class it is good because the basic idea is good and the spell and conceptual set is not bad, having said that it is not a complete class because it lacks spells which make the class more free to be played
    (0)
    Last edited by Ggwppino; 06-21-2022 at 09:55 PM.

  4. #14
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Tangential to smn but as a rdm maim, if smn loses resurrection I want rdm to lose verraise.
    (1)

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