Quote Originally Posted by ThePatriarch View Post
Please elaborate. Why were the poorly designed?

Long respawn timers, and low drop rate to make sure that not everyone had that piece of gear. Getting claim was exciting, and the thrill of killing before rage timer, etc, imo was awesome.

Albeit, one thing I hated about that certain NM was the timer. No windows, just 3 hours of hoping you didn't lose claim. I loved camping NM's, But I am all for no long windows, just 1 pop chance and no wasted time. or something like that

I am an XI fanatic, and love all things HNM, but I'll take an arrow to the knee before I camp another 5-6 hour NM like DI, or Sandworm. Camping those against other LS's is the biggest waste of time ever.
Oh, sorry, I am too lol

When I said poorly designed, I didn't mean that they were poorly designed in "every way." I just meant in regards to the windows like you mentioned.

For me, it was Argus in particular that I hated (even if you knew when he popped, you could spend up to 12 hours waiting for him).

The bird guy, Simurgh, w/ his 3 hour window, really pissed me off too (mainly cuz you needed several GOOD ppl to kill him before raging, and it's a pain in the a$$ for your friends to sit around for 3 hours to help you get a "novelty" item).

So, that's all I meant about the poorly designed NMs. I absolutely LOVE the idea of having NMs with "30 hour," "24 hour," "1 hour," and "5 hour," pop times. I just don't like the hyphenated versions :P (18-30 hours, 21-24 hours, 1-4 hours, etc.)