All too often whenever I get into an EX, I wind up with sprouts confused why half the party just immediately dropped, including both tanks and a healer, which now means that the duty is basically not going to fill and they just need to back out. While it reflects poorly on the players who act this way, it's ultimately a problem encouraged by the design of the achievement grind not taking into account the time or effort involved with the kinds of content that go with it. Nor the fact that, if you can't help them through, that you've spent an hour of your time only to get no reward at all.

This toxic behavior is being reinforced by design that doesn't consider the kinds of incentives they're setting up for players who just want to grind the achievement and by doing so is creating an environment that really harms a lot of new players' experiences with extremes.

If my first experiences with extremes were as bad as what I'm seeing lately in mentor roulette, I'd probably have never bothered to try them any further. I hope that the designers are willing to look into this and recognize how the system encourages bad behavior, and how new FFXIV players are negatively impacted by the system as it currently exists.