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  1. #21
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Marxam View Post
    And BLU ironically has the most depth of any job atm. You can be a tank, healer or dps and you get to choose which skills to take. Certain skills having synergy with others, not to mention status effects. How is this design philosophy bad when many ppl keep saying the jobs lack depth? It's only bad for casuals who can't grasp the concept of simple things like "tank stance on" or "dps using aoe on multiple targets". You also fail to realize that this is a SUMMONER. In FF games a SUMMONER, SUMMONS. If you have any ideas feel free to post them instead of just saying "your idea is bad"
    blue mage does have depth cause there is not just one way to play the job so it works. because of that its chaotic with everything it does ie cause it is a limited job. it does not flow into smn cause it has a forced play style (unlike every other caster) where you 100% have to follow the flow without adjusting timings. also you also fail to realize old smn was also a SUMMONER it might not be a traditionally summoner in terms of older ff games but neather is drk or sam (sam being a tank in old games and drk being a dps) im not saying that the idea is bad. im saying that that the just adding summons will not fix the glaring problems with the current smn class ie the complete withdraw of what drew people to play old smn the half baked an forced rotation that is ridged as hell, and the fact it no longer fits under the category as of caster (like adding more summons could work as long as its with another class rework)


    it would have been ok with some withdraw but they took away abit to much without adding anything to fill the void, weaving, hard casting, bahamut and phoenix actual being 2 different things, and management. people would be ok with the rework if it had more connections to the other casters and what made old smn good not the dots but the ceiling. you can make an easy class with a high ceiling of improving. smn right now has none. the only way to improve is just rng procs on crit
    (3)
    Last edited by stellahawke; 06-08-2022 at 05:22 AM.

  2. #22
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    You obviously can't have build-your-own-kit type of "depth" for a dedicated DPS like Summoner, as always there would be just 1 way to do it optimally. Just like there is for Blue Mage. At best you'd are adjusting for ranged uptime or single vs. multi-target, which is exactly what the new Summoner got away from and is the one thing it did right.

    Also screeching about how summoner needs to just summon because that's how it works in FF is.. uh, have you actually played any other FF games? The only one of the top of my head where you could do that viably without some game breaking trickery or end-game nonsense didn't even have actual summoners. Summons are typically super moves that take way too much MP for constant spamming, which exactly why Summoners are usually multiclassing as White or Black Mages. I mean it's okay FF14 is doing its own thing with the job, but at least get your gatekeeping right.
    (3)

  3. #23
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    You obviously can't have build-your-own-kit type of "depth" for a dedicated DPS like Summoner, as always there would be just 1 way to do it optimally.
    the only classes that are an emption to the optimally 1 way is, rng classes. and blackmage. they have like 3 diffrent rotations. old smn had a optimal rotation but you could extend parts of it to fit specific mechanics and not take a heavy loss unlike current smn that there is only 1 super ridged way to play and the only way to get more damage is rng.

    the current smn is trying to focus on a different audience and the devs forgot about the fans of old smn along with the roots of ff14 smn while trying to pander to a different audience. Both sides are correct in this but the fault is on the devs. its easer to make a new class to pander then to rework and change an audience. they picked the change of audience which caused the divide. and they are just leaving it to burn. i do feel like all of this would be not as bad with all the bad class ideas that they have if they actual talk about the classes and the direction for them before implementing, and not like 2-3 weeks before its implemented like when its still on the drawing board.
    (4)

  4. #24
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Whatever they do; I just hope they don't take away our mobility by adding a bunch of long cast times.

    Or if they do, make them castable while moving.
    (1)
    Adorable creatures with unacceptable features!

  5. #25
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Saimeren View Post
    Whatever they do; I just hope they don't take away our mobility by adding a bunch of long cast times.

    Or if they do, make them castable while moving.
    Asking for a caster to not have cast times... ok.
    Then they should make SMN a Physical Ranged at this point. /smh
    (12)

  6. #26
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I don't know how they plan to add to it but one of the reasons for the change in the job was because they had no way of adding or changing skills of the old kit to offer anything new in EW. It would be ridiculous for them to create this job without a plan for it's future so I would hope they already have a plan for at least 7.0.
    (1)

  7. #27
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I can glimpse their plan.

    Add Ramuh, Leviathan, Shiva then make the rotation like this: Bahamut (opener) > Ifrit, Titan, Garuda > Phoenix > Ramuh, Shiva, Leviathan > Bahamut > repeat.

    No more buttons, just different colors of the same thing. Literally, a 'summon machinegun'... something SMN never was in any FF that I can think of.
    (4)

  8. #28
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dahlinea View Post
    I can glimpse their plan.

    Add Ramuh, Leviathan, Shiva then make the rotation like this: Bahamut (opener) > Ifrit, Titan, Garuda > Phoenix > Ramuh, Shiva, Leviathan > Bahamut > repeat.

    No more buttons, just different colors of the same thing. Literally, a 'summon machinegun'... something SMN never was in any FF that I can think of.
    Summons were also never always present pets but they were before this iteration so here we are.
    (1)

  9. #29
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    Summons were also never always present pets but they were before this iteration so here we are.
    At least the job had more substance before than now.

    If they want to make 'summon machinegun' out of SMN, fine. But that's not a reason to lower the bar so much and make this extremely basic job at LV90.
    (3)

  10. #30
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dahlinea View Post
    At least the job had more substance before than now.

    If they want to make 'summon machinegun' out of SMN, fine. But that's not a reason to lower the bar so much and make this extremely basic job at LV90.
    So you're changing your complaint from this SMN is something that wasn't present in previous games to them lowering the bar too far for you?
    (1)

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