I'm not here to bash if the changes were good or bad for Summoner on Endwalker (even tho I personally like it), but how can Summoner evolve from its current kit with new skills in future expansions.
Personally, I like the current kit of summon rotations and their respective skill combos while waiting for the big ones (Bahamut and Phoenix), but after a while it gets repetitive doing the same 3 summons over and over, and it feels like transitioning to Phoenix and doing the exact same summons you just did is a bit lackluster in terms of variety. So I was thinking, with the current kit flow settled after the rework, wondering if they're planning on adding more summons in the future, at least for animation variety, would they add the remaining missing elements? (lightning, ice and water, aka Ramuh, Shiva and Leviathan from the ARR primals).
I was talking with a friend and she said it would add too many skills for SMN if they ever did that, which made me think of ways they could implement a new set of primals to the current kit without disrupting or making it too long, and then it hit me. Why not replace the 2nd set of 3 summons with the new ones? so it would go like:
Bahamut > Garuda+Ifrit+Titan > Phoenix > Shiva+Leviathan+Ramuh > Ruin IV (or an upgraded new skill) and repeat, adding more flavor to animations but retaining the kit flow with the same length and gameplay. So casting Phoenix would grant Sapphire Arcanum, Amethyst Arcanum and Diamond Arcanum instead of Ruby, Emerald and Topaz.
Ifrit is like a hard cast and melee combo, Garuda is a mix of a hard cast ground AoE dot and fast instant attacks, and Titan is purely instant cast weaving OGCD combo, so making the new summons be the equivalents, but with their respective attacks.
- Shiva could be the hard casting and melee combo replacing Ifrit, because she uses different weapons, including both melee and range abilities. Casting Diamond Dust on summon, and an animation with shield+sword stance for the gap close combo. Either staff or bow animation/attacks for the two hard cast abilities.
- Leviathan could be the ground dot and instant attacks replacing Garuda, having a water puddle as the ground AoE dot and some water cannon related abilities for the four instant casts.
- Ramuh could replace Titan as the instant attack with OGCD combo using ranged lightning attacks.
And adding a new gauge UI element that activates after you've used all the element arcanums for a final big hit in the combo, as the max level ability of that expansion level cap, that could also help with the awkward single global cooldown downtime there is currently after using all your arcanums and the Ruin IV GCD before Bahamut or Phoenix come up. Since SMN's main theme revolves around Bahamut, it could be Teraflare, a more powerful flare than Megaflare and Gigaflare. SMN's current LB is called Teraflare, but it uses Gigaflare attack, so a name change could easily solve that. Or keep LB as Teraflare as LB is a stronger ability, and make the new one Gigaflare or Megaflare.
I just really want more summon flavors, and I know this is mostly just wishful thinking, but it would be really nice if they added something like this for more variety if they're gonna stick with the current SMN kit. It wouldn't be hard to balance at all because it's just basically animation work, not damage formula changes, so the main (and current) combo would remain the same. Let me know what you think!