True but that's because Yoshis ideas and obsessions don't mesh or go together.
In order to make Yoshis obsession with neighbourhoods work, the game really needs to promote, encourage and reward teamwork. To Foster building bonds between players and the community with actual Free Company or dedicated group based content designed around building bonds between players and growing together with friends and social circles and actually builing those neighbourhoods in the process. instead of everyone playing indicidualisticly and just playing with random nobodies in duty finder.
However Yoshis obsession with solo play is a total contradiction to the concept of neighbourhoods and community. And everything in the game is deliberately designed to discourage team work or building bonds and social circles..
You can't do the msq with friends because it constantly blocks you from progressing if your in a party.
You can't even talk to friends if you and/or they are in any instance.
You can't help friends clear savages or whatever because you'll get punished by the loot system..
Content is so strictly designed around 4 or 8 people that you can't include everyone who wants to take part.
All and more deliberately designed to prevent players building bonds and playing together and to push them into the duty finder instead. Just so the solo player has someone to play with.
What this does and has done for a long time is drive massive divides between players and cause big groups and FCs to fall apart which isnwhy there are so many 1 or 2 man free companies and why the wards are dead because there's no bonding no community and this no neighbourhood.. there's almost no social interaction at all. typical Duty finder groups you're lucky if you get a "o/" at the start and "gg" at the end... and within 2 minutes of leaving a duty you'd have a hard time remembering the names of the people you were just playing with...
Yoshis 2 biggest obsessions and they are polar opposites, which is why they dont work.



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