Quote Originally Posted by RitsukoSonoda View Post
Given that the game has pretty much just had more RPG elements trimmed and removed over the years without them really adding anything back. I'd pitch this as a direction to consider on the next FF MMORPG which hopefully will actually be an RPG from a mechanical standpoint. Where damage being physical or magical matters, where your weapon dealing slashing, blunt, or piercing damage matters, where elemental affinities matter, where gear can actually be interesting with set effects, added effects, skill bonuses instead of just being a matter of equipping whatever shows green numbers on the stat comparison, where every job/class has their own chance to shine because of how varied the monsters/enemies/encounters are rather than trying to make everyone the same on everything.
but the issue is if we do take what yoshi-p said at face value we prolly won't see another FF MMORPG for 10 more years. since he'll be keeping ffxiv up and running and making it. which is why it's important we start adding those RPG mechanics and elements back into a MMORPG. i'm not even asking for POE levels of complexity here just something anything.