Quote Originally Posted by Kes13a View Post
given that people complain about the jobs now, some that they are too hard (likely boosters) and others that they are not hard enough, people not even wearing their job crystals etc... I cant see this working out or being implemented.

interesting ideas, probably wouldnt break things TOO badly.. but pass. rather they fix what is out there now instead of shoehorning in 9 more jobs, thus diluting EVERYONES uniqueness because of skill "borrowing"
the problem is the only examples of jobs being unique/very different from one another is back in HW/SB which had it's own problems outside of jobs that was being ignored. slashing piercing blunt damage being one of them and fight design in general. this is why this would be a trial run only going up to like level 50 or hell just start them at level 50 and advanced versions of each job allowing them to pull abilities or mechanics from their base jobs which saves on development.

the problem with saying people say it's too hard is we literally still have people who think they should steamroll level 90 trials for MSQ LEVEL 90 TRIALS. they just don't want to put in any amount of effort is what it is it's not jobs being hard. (also before people come here and try to say jobs hard please do explain how WAR is hard go ahead)

the reason for this existing is so we have some sort of in game example of how a more complex combat system would work in this game. so we have something we can CURRENTLY pull from instead of going "well back in HW the jobs weren't done well so it'll never work"