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  1. #141
    Player
    Join Date
    Oct 2021
    Posts
    959
    The forums are the long lasting content - see, I've got a nice rotation going that is way more engaging than all of the healers in the game right now;
    I manage my DoTs by checking threads I've posted in or threads where the usual whiteknights-at-any-cost are congregating. Sometimes you can get up to like 15 DoTs going that you're constantly having to refresh so you can stay up to date on what the brilliant minds on these forums are saying, it's pretty crazy! Sure, the Damage over Time isn't being done to a boss and instead my remaining braincells, but same thing right?
    I then go manage my debuffs by reading some of the most nonsensical apologism I've ever seen for a billion dollar corporation while also seeing the very strange parasocial relationship a lot of people have towards Yoshida and the developers. Sure, the buff isn't being done to a boss and instead is being done to my intelligence, but same thing, really.
    In between all of this, I focus my DPS by writing the same things over and over and over again to the numerous amounts of people who don't read or try to understand anyone's problems before minimalising and dismissing them. In a way, this is just like your Broil spam. The same thing, over and over, it never changes but you're somehow always doing it.
    Finally, I will heal the party by posting in threads and keeping them bumped, making sure the criticisms the developers consistently ignore are on the front page so it does not seem like we've given up hope and accepted our lot in the game.

    It's no wonder I'm here when my forum rotation is more complex, engaging, and rewarding than an entire role in the game is. I highly recommend it for anyone looking for long lasting content related to XIV; the fun never ends!
    (15)

  2. #142
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaleraRistain View Post
    No developer is going to be able to keep up with demand.
    It's true but I'm sure there's room to do better here. Part of the problem causing lack of replay value is that these tasks are boring. A lot of stuff you only want to run begrudgingly the minimum number of times to claim the main reward then dump it forever.

    With the tribal quest example, they're using a design template that was created back in ARR and apparently thought that was robust enough to recycle unchanged for almost a decade so far.

    Go to location A
    Interact with glowy thing
    Go to location B
    Talk to npc
    Go to location C
    Talk to npc
    Player reputation increases
    Repeat tomorrow

    They surely know most of the stuff they're churning out is far below their potential. Sure, some reuse of old design templates is necessary to save dev time. I think they took it too far and fell into complacency, accepting endless repetition of filler as a natural course.

    There is a higher cost and some risk to creating new systems that take the gameplay loop up to the next level, but the potential reward can be content that is much more fun and long lasting.

    The pvp team have succeeded in Endwalker. They made some major changes and it's paid off with dramatically greater player engagement. This game gets major pve content far more often than pvp, but so far pve has provided nothing new or substantially improved in Endwalker, and that's the typical flow we expect in the first year of any expansion.

    Dungeons, fates, levequests, tribal quests, etc are about the same they've always been. They feed some more ingredients into the cookie cutter and press them out in the familiar shapes again. Ditto for reward types, all the expected stuff plugged into the usual places you always find them.

    I don't mean to dump on everything. This game has great music, boss design, job design, controller interface, etc. But for the love of God please try to improve the core gameplay loop sometime. It's not perfect, but even if it was you shouldn't keep reproducing anything for a decade. Challenge yourself as a designer. No other game has this rigid of a structure / formula, for good reason.
    (12)

  3. #143
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    The Roegyden dancing in nothung but a courel thong at the gold saucer.
    (0)

  4. #144
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ket-Xil View Post
    So am I to understand your definition of longevity os being able to do the same gameplay loop for 15 years? Dam FFXIV is only at 8.

    Also do check the steam charts and compare with Lucky Bancho census when you get a chance.
    no my definition of longevity is having things that are worth people staying around for. if a game has people sticking around for 15 years at that much of a popularity it must of done something right. also in terms of free games on steam TF2 is still one of the most played games. yes some have other launchers but this is based on whats being played on steam. and alot of free games don't have other launchers. which begs the question why is TF2 being played over all these other free games that come out. or even popular games that also co launch on steam like halo infinite, war thunder, and paladins.

    we barely keep more new players each expansion. and see surges when new content drops which is to be expected when you're a story based game. so yes FFXIV is doing some stuff right i never said they weren't. but thats also no reason to not point out the potential flaws or negatives.

    lucky blancho is not a good data point to use for active/actually subbed people. at least based on how he himself conducts it using the lodestone search function. "Unless otherwise specified in the following survey, the character data is the search result obtained by the character search on the official website". which shows anybody who has created a character period and doesn't account for actual active or subscribed people you could have 500,000 people at level 90 and only 100,000 actual active or subbed players for example

    Quote Originally Posted by Ket-Xil View Post
    And there we go, you don't find FFXIV content fun and engaging. A subjective preference. Thanks it all makes sense now.
    ah yes the you clearly don't find it fun or engaging so it's subjective. quite on the contrary my friend. i praise bozja and eureka for being out of the normal comfort zone and being unique. what i don't praise is how jobs are made (looking at healers especially). and how it seems like fights/dungeons are just getting simpler and simpler which makes the few harder mechanics like the starfall in zodiark, endsingers reversal mechanic, RNG in P3s, or fourfold in P1s a welcome change.

    what hurts bozja and eureka is their retention value. as i've stated before on the thread bozja was actually chock full for a few months after release until people hit DR and DRS which is when you started to slowly see the decline cause outside of DRS farm, relic weapon, and trying to get solo critical engagement kills. there wasn't really a lot to do for your more casual player. it did have the distinction of being the best for leveling DPS for awhile tho.

    then the second zone hit and it gained life again going back to being chock full as people wanted to see the climax and ending to the story. but once again people beat it and it started to stagnate only dedicated players like those hunting the mounts. which required you to keep reclearing the zadnor dungeon zalriada, achievement hunters (which also got you another mount), solo critical engagement hunters, and people who wanted to max their level were left. nowadays you mostly have people who want to get through bozja/100% it since they missed it in SHB or are new to the game.

    if the retention values were higher i could've easily seen bozja lasting almost a whole year if not more on it's own. a cosmetic grind that isn't weekly locked (bozja gear set). and then dyable version that is loot locked (augmented bozja set). actually making the relic weapon quest feel more rewarding in bozja. which they did do after seeing players literally ignore it for fate farming with BLU instead. and the fact that the bonus levels after hitting the required level were more so just buffs to alot of people so it wasn't really deemed necessary to hit max level to alot of players.

    Quote Originally Posted by Deveryn View Post
    The only thing I'm dismissing is your opinion because it's wrong. I'm here stating facts about the process which you're clearly not familiar with.
    so you dismiss facts cause i don't know the "pocess". ok bud this was never about the process or what genre the game was. it was bringing up a game that managed to do something right for it to maintain a pretty good steady playerbase for 15 years. which once again the BASE GAME was still popular not saying mods and community created stuff didn't help. but we technically also have those things so you could argue it's why we stay popular as well. it's just the devs don't like to acknowledge those things, for obvious reasons. but thankfully they finally buckled down and started looking at them to make FFXIV better
    (0)
    Last edited by pikalovr; 06-08-2022 at 03:49 PM. Reason: too long for limit

  5. #145
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    When mmo players say a mmo has no content it means there is nothing left that interests them. Which makes this whole thread like threads before it personal opinion..
    (18)

  6. #146
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NanaWiloh View Post
    When mmo players say a mmo has no content it means there is nothing left that interests them. Which makes this whole thread like threads before it personal opinion..
    SHHHHHHH dont say that.
    Just say FFXIV bad, and @ anybody who doesn't share that sentiment.
    (6)

  7. #147
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I have my doubts that the devs will ever give us anything that we can chew on for any length of time before an x.2 or x.3 patch, and given past history, I'm not sure I even want it. The last time we got Eureka or Bozja-esque content in a x.1 patch was Diadem in 3.1, which was, erm, probably the worst content we've ever gotten, and the first two iterations of Eureka were hot garbage so even for StB we pretty much didn't get anything good until 4.45.

    To be clear, this is not a defense of the game. I'm just a doomer that doesn't expect or want anything better from this game at this point. I don't even play this game much outside of raiding anymore and would hardly recommend anyone else do the same.
    (2)

  8. #148
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NanaWiloh View Post
    When mmo players say a mmo has no content it means there is nothing left that interests them. Which makes this whole thread like threads before it personal opinion..
    Quote Originally Posted by Zanarkand-Ronso View Post
    SHHHHHHH dont say that.
    Just say FFXIV bad, and @ anybody who doesn't share that sentiment.
    ah yes compaining about having little to no END GAME content is a bad thing. sure do love hopping in eureka as a level 70 PLD and not having a gap closer for example when the other three tanks do. no there's nothing wrong with that wdym? i shouldn't want content at max level? well clearly y'all know best since heaven forbid people want to play at their actual max level. and not be dry on content for 8 months.

    no it's clearly we don't know or already done that synced content or mount farming on older savages/EXs which isn't even fun unless you sync them. cause you either basically kill the thing in no time or still skip phases/mechanics. hell solo tanking omega sounds more fun unsynced than speeding through it with a party of 6 DPS 1 healer 1 tank. and if you sync it you go back to the major problem of well guess 40 levels of my abilities are gone now for ARR.

    unreal was a step in the right direction imo making fights harder at least stat wise and a few surprise mechanics for a group of 8 geared max level players hell if you made them drop their original fights mount you'd actually have a pretty fun farm content that you can cycle through just cycle them through every week or so. 1st week leviathan, 2nd week titan, 3rd week ifrit etc... you could even start small with only ARR trials and cycling them. and then go to having seperate cycles for each expansion but sadly that'll never happen. cause SE likes to squeeze all they can out of FFXIV and invest the bare minimum needed into FFXIV
    (9)

  9. #149
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Content drip feeding is real. If I wasn't an MMO nut, chasing pointless achievements, mounts and collectables I'd have very little reason to play other than FC nights, so OP's correct here. 6.15s content was over and done with in a single evening, about 3 or 4 hours. Taking my time too. Tataru's "grand adventure" is a single quest on a timegate, Omega's was good but again, two yellow quests. Then the beast tribe which is a daily activity. So yeah. If you werent a % chaser, youd be in trouble if you wanted to make this your "main" game or mmo. Sometimes it feels like stuff is deliberately dragged out in order to save on dev time and resources. If you play everyday, and you're caught up on msq, it's surprisingly easy to forget vast swathes of it even exist considering how little you actually spend doing it. (An hour or two, every couple months)
    (11)

  10. #150
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by pikalovr View Post
    ah yes compaining about having little to no END GAME content is a bad thing. sure do love hopping in eureka as a level 70 PLD and not having a gap closer for example when the other three tanks do. no there's nothing wrong with that wdym? i shouldn't want content at max level? well clearly y'all know best since heaven forbid people want to play at their actual max level. and not be dry on content for 8 months.

    no it's clearly we don't know or already done that synced content or mount farming on older savages/EXs which isn't even fun unless you sync them. cause you either basically kill the thing in no time or still skip phases/mechanics. hell solo tanking omega sounds more fun unsynced than speeding through it with a party of 6 DPS 1 healer 1 tank. and if you sync it you go back to the major problem of well guess 40 levels of my abilities are gone now for ARR.

    unreal was a step in the right direction imo making fights harder at least stat wise and a few surprise mechanics for a group of 8 geared max level players hell if you made them drop their original fights mount you'd actually have a pretty fun farm content that you can cycle through just cycle them through every week or so. 1st week leviathan, 2nd week titan, 3rd week ifrit etc... you could even start small with only ARR trials and cycling them. and then go to having seperate cycles for each expansion but sadly that'll never happen. cause SE likes to squeeze all they can out of FFXIV and invest the bare minimum needed into FFXIV
    Thanks for proving my point moving on..*skips away*
    (9)

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