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  1. #131
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by pikalovr View Post
    the point was that people eat through content so fast that it was impossible to keep something long lasting. hence why i brought up a FIFTEEN year old game that still tops steam charts today. genre literally doesn't matter if you paid attention to what the main argument is. if a multiplayer shooter game can do that for 15 years surely devs can make content that last at least a year for an MMO. hell we've already gotten close with bozja and eureka
    Genre actually does matter. You really can't compare anything to an MMO because it's such a massive undertaking and constantly evolving work.

    It's easy for an FPS to have perceived longevity because there's a modding community that forms around it and can keep things interesting. It's such light work. Devs for those games get to spend some time on one version, maybe throwing a patch or two for stability. Then it's on to the next version with prettier graphics and a different storyline.
    (6)

  2. #132
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Are you newer to the game? This is about how it's always been outside of SB getting Eureka, which people hated so much that they made grinding in Bozja mostly optional. I've been blasting through most new patches in about a day unless there was a savage tier/ultimate or something like Eureka or POTD/HoH since I started back in late Heavensward. Pretty much any time they give us a grind to eat up time people complain a ton about it.
    (3)

  3. #133
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Every ex primal mount? Yes. Finished bozja and Eureka relics? Yes. No to ultimate because i don’t particularly enjoy it. Already cleared savage though. So no, i’m not ignoring anything. Also yes, all my crafters and gatherers are maxed. Next question.
    Did you do Sightseeing, all the Custom Deliveries, all the Tribal Quests (used to be called Beast Tribes), Finished all the Arr Zeta Weapons, all the Heavensward Anima Weapons?
    All the Jump Puzzles, every Side Quest in every area, do all of Heaven on High and Palace of the Dead; The Hero & Necromancer Titles, gotten every single mount (some mounts I know are impossible to get and some you have to buy) did you do DR Extreme, Shared Fate in ShB & EW, and You said All Crafters and Gathers are Maxed....what about all Combat Jobs? And the Tank Mounts? And Tank Titles. Did you Collect Every Title? Raised Chocobo to max, and gotten all Bardings?
    Optional: Did you become a Mentor?

    Also you said you didnt do Ultimate.
    So..you haven't done everything, and there is something for you to do. Objectively.
    (4)

  4. #134
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deveryn View Post
    Genre actually does matter. You really can't compare anything to an MMO because it's such a massive undertaking and constantly evolving work.

    It's easy for an FPS to have perceived longevity because there's a modding community that forms around it and can keep things interesting. It's such light work. Devs for those games get to spend some time on one version, maybe throwing a patch or two for stability. Then it's on to the next version with prettier graphics and a different storyline.
    hmm yes a game that has recieved little and i do mean very little development basically just bug fixes, for years and yet still remains extremely popular. is in no way shape or form a good thing to bring up for content being hard to make thats long lasting. and as i stated already earlier on, the BASE GAME was still popular as well til the bot infestation.

    you can't sit here and dismiss a game that "should've been eaten through in like a month and ditched for the next big thing" being popular with little dev support for years. the point was as long as the game is FUN and ENGAGING it'll have staying power once again REGARDLESS of the game genre.
    (2)

  5. #135
    Player
    Ket-Xil's Avatar
    Join Date
    Jun 2019
    Posts
    21
    Character
    Yin Hu
    World
    Exodus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by pikalovr View Post
    the point was that people eat through content so fast that it was impossible to keep something long lasting. hence why i brought up a FIFTEEN year old game that still tops steam charts today. genre literally doesn't matter if you paid attention to what the main argument is. if a multiplayer shooter game can do that for 15 years surely devs can make content that last at least a year for an MMO. hell we've already gotten close with bozja and eureka
    So apparently I didn't pay attention, what's your definition of "lasting a year"? Is it requiring 1 year to complete? Repeatable for 1 year?

    Hate to break it to you, but every shooter game, the moment you play through all the maps and used all the weapons, you've eaten through the game. There isn't anything new or novel the next time you jump into a game aside from the players. Your equivalent in an MMO is replaying raids with new people which, surprise, you CAN do.
    (7)

  6. #136
    Player
    Ket-Xil's Avatar
    Join Date
    Jun 2019
    Posts
    21
    Character
    Yin Hu
    World
    Exodus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by pikalovr View Post
    hmm yes a game that has recieved little and i do mean very little development basically just bug fixes, for years and yet still remains extremely popular. is in no way shape or form a good thing to bring up for content being hard to make thats long lasting. and as i stated already earlier on, the BASE GAME was still popular as well til the bot infestation.

    you can't sit here and dismiss a game that "should've been eaten through in like a month and ditched for the next big thing" being popular with little dev support for years. the point was as long as the game is FUN and ENGAGING it'll have staying power once again REGARDLESS of the game genre.
    So am I to understand your definition of longevity os being able to do the same gameplay loop for 15 years? Dam FFXIV is only at 8.

    Also do check the steam charts and compare with Lucky Bancho census when you get a chance.
    (3)

  7. #137
    Player
    Ket-Xil's Avatar
    Join Date
    Jun 2019
    Posts
    21
    Character
    Yin Hu
    World
    Exodus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by pikalovr View Post
    hmm yes a game that has recieved little and i do mean very little development basically just bug fixes, for years and yet still remains extremely popular. is in no way shape or form a good thing to bring up for content being hard to make thats long lasting. and as i stated already earlier on, the BASE GAME was still popular as well til the bot infestation.

    you can't sit here and dismiss a game that "should've been eaten through in like a month and ditched for the next big thing" being popular with little dev support for years. the point was as long as the game is FUN and ENGAGING it'll have staying power once again REGARDLESS of the game genre.
    And there we go, you don't find FFXIV content fun and engaging. A subjective preference. Thanks it all makes sense now.
    (6)

  8. #138
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by pikalovr View Post
    hmm yes a game that has recieved little and i do mean very little development basically just bug fixes, for years and yet still remains extremely popular. is in no way shape or form a good thing to bring up for content being hard to make thats long lasting. and as i stated already earlier on, the BASE GAME was still popular as well til the bot infestation.

    you can't sit here and dismiss a game that "should've been eaten through in like a month and ditched for the next big thing" being popular with little dev support for years. the point was as long as the game is FUN and ENGAGING it'll have staying power once again REGARDLESS of the game genre.
    The only thing I'm dismissing is your opinion because it's wrong. I'm here stating facts about the process which you're clearly not familiar with.
    (4)

  9. #139
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    So I think the original point of the thread is that they wish 6.1x had content similar to Bozja/Eureka in the sense that it is at level cap and more or less endlessly repeatable because the only "real" content at 90 is to do old expansion things or ultimate.

    I agree in the sense that it would be nice to get the relic grind started earlier vs waiting till halfway through the expansion to add it to the game.

    That being said, the current content in FF14 is pretty boring to me so I took everyone's advice and went to FF11 and found an entertaining grind for me there. Probably keep logging on once or twice a week to put in for the house lotto and maybe do weekly chores.
    (9)

  10. #140
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    This thread, much unlike the content in this game, sure is long-lasting.

    Listen, I think anyone with a brain knows that content itself ends quick enough. There's sometimes some replayability in that content, but that's about it. We're also aware, I hope, that it takes time to make the content to begin with. A single 3D area requires a bunch of crap, it won't be done in a week. This goes for every MMO, so just chill.

    Yeah, I know it's ironic I'm saying this given my signature, but basic functionalities aren't exactly content. And if you think they are, either you're insane or a fantasia addict. I do want the dev team to pool resources into Hrothgar and Viera, but I'm aware of what I'm asking. I'm asking them to prioritize their content better and allocate resources for stuff people do play rather than stuff people possibly will. Because how many of you still remember Fellowships exist? Do you engage with them every waking day? Because I have to deal with my character every day.

    So really guys and gals and overall pals:
    Admit that the game doesn't have that much long-lasting content that requires us to be commited for more than just one day, and even when it does it doesn't tend to have any additions.
    And admit that games are usually like this, and that even if the dev team wasn't busy with 16, we'd still be seeing stuff like this. It takes a while to update 14, it always did.

    Spare yourselves the million and one threads this subject is producing. And I thought rabbits multiplied fast...
    (10)

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