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  1. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,927
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payotz View Post
    The problem I see is that the game isn't really built for that. FF14 is a game that's designed in the opposite direction of pretty much every MMO. It's a very simple game where you go in, do the thing you want and unsub, and then resub once there's new content that you're interested in. It's basically the home for the burnt out MMO player, who's just tired of grinding and grinding.

    A LOT of the content in the patches are released as if it's a single player game. It's very much so an "enjoy once or twice" and relies on the playerbase to build their own replayability around said content.

    PvE is really the only one area that's lacking, and that imo, is where the devs should focus on.

    FF14 shouldn't turn into a gear treadmill type of game because it's simply not that kind of game.
    There is a treadmill for pve, but it's optional. Yoshi-P knows that people like to collect mounts, so he makes mounts a reward for grinding the way you do in other MMOs. That means grinding is not required for the gear treadmill and people do not feel pressured to grind, but can if they want to. Doing it with mounts instead is clever.
    (5)
    Last edited by Jeeqbit; 06-08-2022 at 09:09 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: