Quote Originally Posted by Krotoan View Post
I don't think the problem is the theme. The mechanics are the hard part. You can put any graphics, names, and effects over any job and craft the animations to make sense.. but if it's just another 1-2-3 with some random resource to manage, why bother?
100% this, they need new devs to work on jobs and come up with inventive job designs for the current jobs instead of creating barely useful job gauges and then removing any choice with the gauges so they just become your counter for how many times you can spam 1 skill (ie Sam, War, Drk, Dnc, Mch, etc.)