Quote Originally Posted by Saraide View Post
Currently the margins are very slim and I am not talking about strictly damage either, rdm's instant raises are very nice for progging.. The impact right now between different jobs is far less than between a good and a bad player and that's good. I am not holding back the party by what job I play, only with my skill level. This would very much change if job balance is thrown out of the window.

I'm just gonna repeat myself here because I feel like I'm talking to a wall.
1k DPS is very slim? and BLM still having higher rDPS than the jobs with a group buff? ok bud it's a slim difference. i quite literally threw out a situation that all three casters have their own way to approach the fight. and get it done roughly the same time or slightly slower (SMN) for a safer prog/clear. but we'll just say it's the jobs fault if that happens. and everyone would just play BLM even tho it's literally almost the same kill speed. if anything it feels like i'm talking to a wall since you can't seem to understand there are ways to make unique jobs balanced OUTSIDE OF DPS. there was a reason i brought up why RDM was still brought into fights despite the "slight" margin in DPS cause DPS shouldn't be the be all end all in terms of balance. make fights unique give jobs different ways to approach fights like the example i provided