Quote Originally Posted by Divinemights View Post
I wouldn't worry too much about one specific job, especially it is range.
They will just give it same 4.5 treatment.
Increase damage and damage resistance on non range job at frontline
I feel like that's a bandaid that ultimately punishes casters too much or makes melee too powerful. Really all the AOE skills just need damage drop off or they need to share an ID so they can't stack. Ultimately I don't want to rob people of their tools or target individual classes, I think that the changes need to be universal but still directly benefit the health of the game as a whole.

"Just make Melee take less damage or hit harder" doesn't resolve the issue.