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  1. #1
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,156
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Naphtha View Post
    Objectively wrong, some adjustments towards consecutive LBs or general AoE damage is required.

    Even if you control the CC coming in from all sides, you end up indirectly making AoE stacking more appealing, aka summoners just wiping out alliances with the press of a button, or scholars stacking a DoT that has 0 counterplay.
    I wouldn't worry too much about one specific job, especially it is range.
    They will just give it same 4.5 treatment.
    Increase damage and damage resistance on non range job at frontline

    I actually want more people to play this brainless job so SE can install this back faster
    (1)

  2. #2
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Divinemights View Post
    I actually want more people to play this brainless job so SE can install this back faster
    Words of a scholar.
    (0)

  3. #3
    Player
    Spudz's Avatar
    Join Date
    May 2022
    Posts
    3
    Character
    Cerub Durth
    World
    Siren
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Divinemights View Post
    I wouldn't worry too much about one specific job, especially it is range.
    They will just give it same 4.5 treatment.
    Increase damage and damage resistance on non range job at frontline
    I feel like that's a bandaid that ultimately punishes casters too much or makes melee too powerful. Really all the AOE skills just need damage drop off or they need to share an ID so they can't stack. Ultimately I don't want to rob people of their tools or target individual classes, I think that the changes need to be universal but still directly benefit the health of the game as a whole.

    "Just make Melee take less damage or hit harder" doesn't resolve the issue.
    (0)

  4. #4
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,156
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Spudz View Post
    I feel like that's a bandaid that ultimately punishes casters too much or makes melee too powerful. Really all the AOE skills just need damage drop off or they need to share an ID so they can't stack. Ultimately I don't want to rob people of their tools or target individual classes, I think that the changes need to be universal but still directly benefit the health of the game as a whole.

    "Just make Melee take less damage or hit harder" doesn't resolve the issue.
    I wouldn't say it is a punishment but it is a necessary adjustment
    Ranges always have advantage at PvP in any mmorpg and most of games tune them down by giving them a "cast"
    The cast time is near to non-existence in this game then the output of range need to be tune down.

    The only reason Summoners get to trigger happy right now is majorly because of CC stacking and lack of fetterward where tank or meele can't even touch ranges.
    I assume you just start pvp after 6.1, this adjustment was in effect between 4.5 and 6.0 and proven working without create issue to Feast (now Crystal Conflict) or severely nerf the Range
    (0)