Quote Originally Posted by Seraphor View Post
One good thing about role actions is they ignore level sync. Whether that outweighs the benefits of having unique actions I'm not sure, but neither are particularly detrimental as they are.
This feels like an oversight that shouldn't push our determination one way or the other. Role Actions ought to be treated the same way as any other action.

It just becomes a question of whether we want (the option) to retain our kits (with commensurate decrease to output so that, yes, we have to work harder for barely increased effect, if we so choose) as we're synced down.



Likewise...
For example; Troubadour, Tactician and Shield Samba all do the same thing, and while it's nice that each job has it's own version and animation, nothing would be lost if they were all turned into a role action, which you learned at level 60 but could be used in lower level duties.
This just seems so random and gimmicky. Either it's worth having those skills under level 60, or it's not. They don't need a wonky oversight to excuse their presence at those levels.