I didn't come up with this idea, but what are your thoughts on the removal of role actions?

I'm in agreement it would open up space for more unique actions across all of the jobs. Even if an action or two would wind up being functionally similar or the same.

For examples, in the sense of abilities being functionally similar or identical, yet unique in animation at the very least, we already see this across the tanks:
  • Dark Missionary and Heart of Light
  • TBN,Heart of Stone/Heart of Corundum, Raw intution/Bloodwhetting and Sheltron/Holy Sheltron
  • Shadow Wall, Nebula, Vengeance and Sentinel
  • Living Dead, Superbolide, Holmgang and Hallowed Ground
  • Delirium and Inner Release (I really this one in particular changes to not be so similar. At least Requiescat on Paladin feels unique to the job)

All in all, I believe the removal may help job design overall, since balancing with the role actions in mind no longer need to be accounted for, they may focus on the jobs themselves. As stated, it could provide all jobs with unique abilities and effects that provide to their own identity.