Most hated mechanic? Hmm... That one where it lets ppl select easy mode on solo MSQ duties if they fail it because it lets ppl into endgame that don't know how to do mechanics?
Most hated mechanic? Hmm... That one where it lets ppl select easy mode on solo MSQ duties if they fail it because it lets ppl into endgame that don't know how to do mechanics?


That the option is there can make sense because sometimes mechanics are just anoying (and especialy if people go for story only, it can prevent them getting stuck). But the problem is that it asks this after just failing once (which is common). It should wait at least until 3 failures before asking. That way you at least push players towards learning.
And adding to that, solo duties in which the event instantly starts when you get abilities that your normaly dont have (at least allow me to read those first). Its not like it matters if you start a fight 1min later and all the NPCs just wait for your first move, as long as after your first action it just goes on as intended (and even just moving out of a circle would be a good enough indication. just use the same effect as the waiting circle in dungeons).
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