Quote Originally Posted by Rika007 View Post
Adding another Demi on to the rotation pushes the rotation back and will make death's even more punishing then they are now.
But would be, really?

If they keep the overall DPS between phases balanced, let's say in a simplified example: Bahamut Phase 100dps, Phoenix Phase 90dps, New Demi Phase 120dps - Death would still be punishing yeah, because it would meant the player would not get to the last phase, however the damage disparity not having a huge gap wouldn't bear a huge problem.

This basically raises the skill ceiling without raising the skill floor, because (much like BLM) the player would depend on mastering the fight to avoid deaths.