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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,403
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rika007 View Post
    Adding another Demi on to the rotation pushes the rotation back and will make death's even more punishing then they are now.
    But would be, really?

    If they keep the overall DPS between phases balanced, let's say in a simplified example: Bahamut Phase 100dps, Phoenix Phase 90dps, New Demi Phase 120dps - Death would still be punishing yeah, because it would meant the player would not get to the last phase, however the damage disparity not having a huge gap wouldn't bear a huge problem.

    This basically raises the skill ceiling without raising the skill floor, because (much like BLM) the player would depend on mastering the fight to avoid deaths.
    (0)

  2. #2
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raikai View Post
    But would be, really?

    If they keep the overall DPS between phases balanced, let's say in a simplified example: Bahamut Phase 100dps, Phoenix Phase 90dps, New Demi Phase 120dps - Death would still be punishing yeah, because it would meant the player would not get to the last phase, however the damage disparity not having a huge gap wouldn't bear a huge problem.

    This basically raises the skill ceiling without raising the skill floor, because (much like BLM) the player would depend on mastering the fight to avoid deaths.
    No, it is still a problem. Even in your example of having similar dps you're missing how a death impacts the overall damage. Not only do you not get the higher damage phase, deaths can reset the rotation causing you to go back to the start. Now you're taking even longer to get to the higher phase on top of the one you already lost. This rotation also makes your 4 minute window align with the worst possible phase, which does not feel good.

    It also means you get weaker when leveling up because you lose every other 1st phase for the weaker 2nd in all content before the 3rd trance which is just nonsense. This does matter since the game has non max-level evergreen content like Deep Dungeon or Ultimate.

    This kind of thing has a dramatic effect on the skill floor. You're absolutely screwed by deaths which makes baseline play harder. It's also not worthwhile to pretend deaths don't happen, as if no one in this game is ever progging anything ever. The worse the loss is the more a stigma against Summoner will grow because a bad Summoner becomes that much worse. People aren't going to want them at all in PF if player skill becomes even more of a liability.
    (1)
    Last edited by Flana; 06-03-2022 at 04:42 AM.