Quote Originally Posted by Shurrikhan View Post
Again... no, it would not give Ninki on "every single one of your abilities". I specified ONE, not all. Not every NIN ability is Ninjutsu; that name describes ONE ability. The Ninki generated per two minutes, meanwhile, would be nearly identical between getting 10 Ninki per Ninjutsu (110 per minute) and an extra 5 per AE/AC (~102 per 2 minutes).

My apologies, I should have been more clear - I was referring to abilities on the GCD, which with your suggested changes, would all grant Ninki.



Quote Originally Posted by Shurrikhan View Post
I'm not "so opposed" to having a skill that only generates resource; I simply dislike skills being thematic in name alone.

If Perfect Balance (Blitz being separate), for instance, merely gave full Chakra, would that feel satisfying? It'd still be worth hefty potency, but would it have anything to do with balance? Would it offer any new gameplay loops? That's what a Mug that merely gives Ninki and a dab if direct potency feels like to me. Nothing about it fits its name. Nothing about it shouts Rogue. And if all that were irrelevant, why wouldn't it be given as a NIN skill, named, in Japanese for every localization, after some swift unarmed strike technique?

Which is why I said your Mug changes were a great idea, and suggested moving the Ninki gain onto another button.