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  1. #31
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Moonlite View Post
    See this seems weird in context of the current game. They could have just broke sch off and made it job stone only like the new ones. Once they had a system in place that didn't require a starting class, it made the most sense. It would have been making a semi new job with probably a huge chunk of the work done.
    It's probably some spaghetti code issue. The exp for SCH and SMN are linked through ACN and breaking that link is probably more complicated than it appears from our perspective.

    Quote Originally Posted by Moonlite View Post
    Since they did the xp stat squish thing. I would think it would have to work where they are doing long maintenance. And old SCH is completely deleted and then uploaded as new SCH. But prob isn't worth the actual effort.
    Maybe, but that also carries the very real risk of losing players data on who is currently a SCH/SMN/ACN. Also any achievements tied to the jobs may also have to be reworked as well.
    (1)
    Last edited by Xirean; 06-01-2022 at 12:54 PM.

  2. #32
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xirean View Post
    It's probably some spaghetti code issue. The exp for SCH and SMN are linked through ACN and breaking that link is probably more complicated than it appears from our perspective.

    Since they did the xp stat squish thing. I would think it would have to work where they are doing long maintenance. And old SCH is completely deleted and then uploaded as new SCH. But prob isn't worth the actual effort.
    (0)

  3. #33
    Player
    KurohNeko's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    197
    Character
    Kuroh Usagi
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by anhaato View Post
    YoshiP: We have to start inventing more new jobs at this rate!
    Beastmaster:
    Puppetmaster:
    Corsair:
    Chemist:
    Geomancer:
    Arithmetician:
    Templar:
    Mystic Knight:
    Some of those sound too similar and blend together like templar and mystic knight. I'm no FF buff so maybe there is a major difference but they just sound like other paladins or dark knights.
    (0)

  4. #34
    Player
    KurohNeko's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    197
    Character
    Kuroh Usagi
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kes13a View Post
    why do we need new jobs? work on the old ones.

    a new job will inevitably need to take skills from the current ones.
    No, they could just stop making every buff a "damage up" and use the already existing debuffs and buffs in the game that bosses use and that blue mages have and make them actual skills.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Drkdays View Post
    What base class would you play?
    Conjurer, if it could actually flesh out its roots.

    But it wouldn't.

    The base classes exist only because it makes little sense to be murder hobo newly arrived to Ul'duh, able to be defeated by the combined efforts of a few squirrels, who is already somehow a part of Ul'dah's highly exclusive, semi-secret order of monarchist holy warriors. That's it. They're there, for a little bit, as to better fit storytelling and less suspend disbelief.

    Now, jobs splitting their experience pools (no free SCH with your SMN meal or vice versa) from a base class after a certain level, such as Gunner leading to Machinist and Marksman, Archer to Ranger and Bard, Marauder to Warrior and Ulfednar, Warden to Dark Knight and Rune Knight, etc.? Sure, that seems more feasible, when and only when we run out of job ideas that needn't so largely share a weapon type that would likely (for that reason, among others) offer more novelty/interest than those more adjacent job ideas.
    (0)
    Last edited by Shurrikhan; 06-01-2022 at 02:48 PM.

  6. #36
    Player
    KurohNeko's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    197
    Character
    Kuroh Usagi
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dzian View Post
    There problem comes from the games design.

    If op is referring to the article I believe they are then I recall reading the same one and it was kinda flawed.

    The article made suggestions about new job concepts like an evasion tank that plays differently to other tanks bit the systems in xiv would never allow it to function in any meaningful way.. dodging raid mechanics or tank busters for example would totally break encounters.. and outside of that evasion would basically be as useless fluff. Basically like parry..

    The streamlining and homogenization of literally everything has essentially shoe horned them into a corner.and gives them no real room to be creative or create unique jobs. Hence why every tank plays the same. Every healer player the same... basically every dps plays the same..... any new jobs are ultimately going to be more of the same again..
    Job differences are basically aesthetic and which button combo gets you to do the thing. All buffs are basically a "this one heals, this is your number go up buff, this is your shield." that's it. Despite every boss in the game having an assortment of buffs and debuffs for itself beyond damage.
    (1)

  7. #37
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    why do we need new jobs? work on the old ones.

    a new job will inevitably need to take skills from the current ones.
    Here-Here.
    I think at least 1 expansion (next one maybe) we shouldnt get a new Job Class.
    Divert all of those resources into current Job Balance.
    (0)

  8. #38
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by anhaato View Post
    YoshiP: We have to start inventing more new jobs at this rate!
    Beastmaster:
    Puppetmaster:
    Corsair:
    Chemist:
    Geomancer:
    Arithmetician:
    Templar:
    Mystic Knight:
    Beastmaster: Pet based job, sayonara or limited
    Puppetmaster: Pet based job, sayonara or limited (also would just be MCH with only automaton)
    Corsair: Sword&Gun job could be interesting. But they don't want to make 2 separate weapons anymore.
    Chemist: Chemist healer could be interesting. But they already stated they felt throwing potions would feel weird.
    Geomancer: Geomancer gimmick is using the power of the area beneath them, how would you implement such job without revisiting the whole concept?
    Arithmetician: Math in combat, surely it will work out perfectly. Lorewise and gameplaywise
    Templar: Very close to paladin but Templar/Sentinel would be a good idea. But Spears are already used, so it would be Spear and Shield. But they also stated they don't want 2 separate weapons anymore.
    Mystic Knight: Currently a request job.

    So Mystic Knight, which is almost garanteed to be the "Alisaievolution" and is currently very high in demand.
    I highly doubt they will name it "Mystic Knight".
    (1)

  9. #39
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...Gunner leading to Machinist and Marksman, Archer to Ranger and Bard, Marauder to Warrior and Ulfednar, Warden to Dark Knight and Rune Knight, etc.?
    the last two may be redundant. warrior is just a berserker by another name, and a lot of rune knight / spell blade went into red mage and dark knight

    not all base classes need two branching paths
    (0)

  10. #40
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Quote Originally Posted by Elesh View Post
    I've always been sad that the only archer option is freaking bard, but given how intrinsically tied weapons are to class identity/mechanics, I don't see myself ever getting the ACTUAL archer job I've always hoped for from this game. lol
    I agree. It‘s also a bummer that the only option for a rogue is to suddenly become a ninja using jutsus, which is thematically quite different imo. I love ninja, but I‘d love a job that thematically suits rogue‘s aesthetic, for example thief or something similar.

    Quote Originally Posted by anhaato View Post
    YoshiP: We have to start inventing more new jobs at this rate!
    Beastmaster:
    Puppetmaster:
    Corsair:
    Chemist:
    Geomancer:
    Arithmetician:
    Templar:
    Mystic Knight:
    I always wanted Chemist as a non-magical physical healer. But since we already just got Sage and another healer job won‘t be happening in the near future, I‘d take it as a DPS role! It could use a cross bow with a potion bag.
    Please let me use the legendary skill „mix“ in 14.
    (1)

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