The raids are really good, which is why I play the game, so I like that aspect. Some of the job changes are asinine though, monk and summoner got done real dirty
The raids are really good, which is why I play the game, so I like that aspect. Some of the job changes are asinine though, monk and summoner got done real dirty
What would the Echo actually do with the plot in this case? None of the principals are available to us, and every use of the Echo I can remember in-game revolved around someone being present who experienced the visons brought on by the Echo. In any case, Azem wasn't physically present when things went down in Elpis, so any 'soul memory' would be of no use.
It probably wouldn't work exactly as the story was written and would need some adjustments, but they could probably have done something like "The soul crystals you collected during 5.3 are repurposed using the energy of the crystal tower and Elidibus' help to grant you a vision of the past." Then you get maybe a more condensed version of Elpis, perhaps not as an actual zone but maybe like a solo instance or something, where you are watching as a ghost and not actually present. Mind that's just what I came up with off the top of my head and I'm certainly no professional writer.What would the Echo actually do with the plot in this case? None of the principals are available to us, and every use of the Echo I can remember in-game revolved around someone being present who experienced the visons brought on by the Echo. In any case, Azem wasn't physically present when things went down in Elpis, so any 'soul memory' would be of no use.
Not sure about other things but there always has been job design problems since SB…or even since HW.
Remember when WHM lily was joke and plenary was useless? Remember SB drk and mch? And how sam being the unwelcome job in pug? Then how they fucked up ast sch smn nin in ShB?
Not even mention job balance was non-existent in PVP…but not a lot of people play pvp back then anyway so not a lot of people care.
ShB is also the expansion content got canceled or “delayed”…but at that time you cant say anything bad cuz covid.
Let’s just simply say if any recent events concern you, you probably should be concerning about them a lot longer ago.
I'm not effected by any controversy.
I was able to play the MSQ without DCs or to long queue times.
My main Job PLD had great addition to his kit.
Current PvP is fun and I'm totally understanding of the imbalance, because I know how difficult it is to balance that.
I'm not effected by housing because I got mine without camping a slot for hours.
Nothing changed in regards of Savage, so no complain there.
The expansion is what we had to expect and I'm excited to see the thing's they will bring with the patches.
But to maybe have a small complaint.
With 6.0 and 6.1 something happend to Eureka and especially BA.
It became far to easy and is not as exciting or challenging as it still was in SHB.
But I'm probably alone with that opinion.
I expected the entire world would be infested with blasphemies but it was quite chill…
You know, things like blasphemies appearing in the old zones where the towers have been placed.
Petition to have the Garlean gunblade & armour added in the game:
https://forum.square-enix.com/ffxiv/threads/450029-Adding-Garlean-Gunblade-Glam-in-the-Game?p=5748119#post5748119
Endwalker story was fantastic. A truly great way to end the 10 year saga. Next!And I'm just speaking factually. I was only here for a small portion of Stormblood, but for the duration of Shadowbringers I hadn't seen quite so many... mind boggling changes that upset, or at the very least bemuse, more people than they please. From job design to housing to mundane content like crafting and gathering. But regardless of my opinion on some of these changes, there has been a lot of outrage because of them.
I also have never seen the playerbase be so divided on the msq. Stormblood got its fair share of "oh my god this is so bad compared to Heavensward oh my god Lyse is so boring" but people were ok with it in the end because it wasn't that bad. People could generally agree that it was kind of a letdown but all of the other content was good so the game was still doing fine. Shadowbringers was pretty much universally praised as far as I could tell, and those who weren't with the majority at the very least were still pretty ok with it. Endwalker... well, if the existence of that one thread is anything to go by, there are quite a few people who are not into it. "But those are just whiny people on the forums!" Yeah but... even on Reddit and Twitter more people are starting to criticize it. This time it's kinda either you love it or you were severely disappointed by it. Either it's the best story in MMO history or it's worse then Stormblood or even ARR. Regardless of your opinion of it, this is just how it is.
And I know there will be plenty of people saying "it's not even that controversial you're just whiny" or "this is all overblown" but if that were the case YoshiP wouldn't have felt the need to defend himself numerous times, from an msq clarification stream, to the Hroth hair backlash, to the housing disaster, and now the recent post about blm buffs. The blm post was the strangest of all to me because the "backlash" over those buffs (aka some memes) was nowhere near the severity of the firestorm caused kaiten's removal or the constantly smoldering anger of scorned healer mains. Why he chose to type up a response to some memes about him being biased through an official post dripping with shade (that's producing even more memes) is BEYOND me.
I'm saying this because it's very weird and upsetting to see the game end up in this sort of state. I really don't know what motivated certain decisions but to me it seems like Endwalker has had a lot more bad than good, and even the good is heavily debated. And that's depressing because I want this game to do well, but now tons of players are upset over how out of touch the devs seem to be these days, and the devs are playing defense. Like, we used to be able to trust in the devs to make changes that most people would be ok with, and to be generally in tune with what the majority of players wanted. How did this happen?
Blasphemies are created from despair and hopelessness. We've spent the entire game until now fighting against all of that. It makes a degree of sense that there isn't as much despair in places we've been working to make better.
I know. But I’m talking about my first impression of the Final Days before I knew the blasphemies were humans. I thought they were something like voidsents from the trailers.
Petition to have the Garlean gunblade & armour added in the game:
https://forum.square-enix.com/ffxiv/threads/450029-Adding-Garlean-Gunblade-Glam-in-the-Game?p=5748119#post5748119
At least it’s not Heavensward. The only good thing there was Hotfart or whatever dying ROFL. One of the most overrated NPCs, Moanbreeder too from ARR.
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