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  1. #31
    Player
    butchersblock's Avatar
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    Apr 2022
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    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by aloneatsea View Post
    The fact that they're attached to your Raitons, too, feels a tad painful. I suppose we have Phantom for disconnects now, but it hurts knowing you're losing out so much more than in Shadowbringers if you need to Raiton out of Trick to keep uptime. Not just because of Raijus, either. The increased personal damage is a bit more punishing in that regard.
    Honestly call me a boomer but I really don't think Ninja needs any more ranged options than it currently has. I really enjoyed working for uptime in Shadowbringers, it was a core part of raiding that made it enjoyable past the initial prog. 6.2 is gonna make or break the game for me. If neither Ninja nor Samurai get changes for the better and on top of that we get another tier where there's no downtime (or very little forced RNG downtime that you can't get around by just playing better) I'll stop playing the game.
    (6)
    Last edited by butchersblock; 05-25-2022 at 08:36 PM.

  2. #32
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
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    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by butchersblock View Post
    Honestly call me a boomer but I really don't think Ninja needs any more ranged options than it currently has. I really enjoyed working for uptime in Shadowbringers, it was a core part of raiding that made it enjoyable past the initial prog. 6.2 is gonna make or break the game for me. If neither Ninja nor Samurai get changes for the better and on top of that we get another tier where there's no downtime (or very little forced RNG downtime that you can't get around by just playing better) I'll stop playing the game.

    Ninja definitely has more than enough ranged options at the moment. I distinctly recall clearing a while back -- people couldn't agree on the strat to use for P4SP2 Act IV -- full melee uptime (harder) or melee downtime (much easier). I ended up suggesting we go with the downtime strat, after realising it was actually full uptime for me. Phantom + Suiton, and I could easily greed a max-melee Aeolian while moving. It's part of why I love Ninja, but if they're going to give us even more ranged options, they might as well change us to be physical ranged.
    (2)

  3. #33
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
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    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by aloneatsea View Post
    Ninja definitely has more than enough ranged options at the moment. I distinctly recall clearing a while back -- people couldn't agree on the strat to use for P4SP2 Act IV -- full melee uptime (harder) or melee downtime (much easier). I ended up suggesting we go with the downtime strat, after realising it was actually full uptime for me. Phantom + Suiton, and I could easily greed a max-melee Aeolian while moving. It's part of why I love Ninja, but if they're going to give us even more ranged options, they might as well change us to be physical ranged.
    I liked situationally having more ranged options by lining up Suiton for it, but PK is a bit much. I won't crusade against PK, though I personally would prefer if it were a melee GCD instead.
    (0)

  4. #34
    Player
    aloneatsea's Avatar
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    Apr 2022
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    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by butchersblock View Post
    I liked situationally having more ranged options by lining up Suiton for it, but PK is a bit much. I won't crusade against PK, though I personally would prefer if it were a melee GCD instead.

    I actually prefer PK, on the grounds of it being much more punishing to use Raiton outside of Trick nowadays. Using PK outside of Trick is a very tiny loss (for odd tricks -- you wouldn't use it in even tricks anyway), but sacrificing a Raiton + Raiju outside of Trick/Mug windows is up to a 190~ potency loss. That's almost a whole Spinning Edge!
    (1)

  5. #35
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
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    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by aloneatsea View Post
    I actually prefer PK, on the grounds of it being much more punishing to use Raiton outside of Trick nowadays. Using PK outside of Trick is a very tiny loss (for odd tricks -- you wouldn't use it in even tricks anyway), but sacrificing a Raiton + Raiju outside of Trick/Mug windows is up to a 190~ potency loss. That's almost a whole Spinning Edge!
    I just personally like higher risk. Feels more rewarding to me.
    (0)

  6. #36
    Player
    aloneatsea's Avatar
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    Apr 2022
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    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by butchersblock View Post
    I just personally like higher risk. Feels more rewarding to me.

    I also like risk, but I don't quite see the risk inherent here. It's a pretty straightforward choice -- use nothing, and lose a ton of damage; use Throwing Dagger, and lose a lot of damage; use Raiton + Raiju, and lose a fair bit of damage, or use Phantom Kamaitachi, and lose a miniscule amount of damage.

    If we could bank Raijus, I'd be fine with Phantom being melee, personally. It's just about the amount of damage you're moving out of Trick. Raiton + Raiju is 1110 potency, or somewhere thereabouts, which is almost as much as Hyosho. At that point, it just feels awful that you lose that much potency in Trick. 650 across one GCD isn't too bad; you can replace it with a Bunshin-boosted Aeolian and minimise your damage loss. With Raiton + Raiju, you've got to replace two GCDs, which increases your damage loss by a lot. Gust + Aeolian has nothing on Raiton + Raiju.
    (0)

  7. #37
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
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    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by aloneatsea View Post
    I also like risk, but I don't quite see the risk inherent here. It's a pretty straightforward choice -- use nothing, and lose a ton of damage; use Throwing Dagger, and lose a lot of damage; use Raiton + Raiju, and lose a fair bit of damage, or use Phantom Kamaitachi, and lose a miniscule amount of damage.
    No, not exactly. Having the ranged options disincentivizes proper greeding and creating unique uptime strategies. Diamond Frost and Vacuum Slice come in mind where you'd see the huge majority of Ninjas even in the top ends of logs forgoing uptime to Raiton out of trick or in Diamond Frost's case just using Suiton. It was possible with correct play for Ninja to keep full uptime much like tanks and the Samurai that was PLD covered for the speedruns to not even clip, let alone lose a GCD during Vacuum Slice. Stuff like this highly contributes to the replayability to the Savage tier, something I felt incredibly lacking after the initial prog of this tier.
    (0)

  8. #38
    Player
    aloneatsea's Avatar
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    Apr 2022
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    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by butchersblock View Post
    No, not exactly. Having the ranged options disincentivizes proper greeding and creating unique uptime strategies. Diamond Frost and Vacuum Slice come in mind where you'd see the huge majority of Ninjas even in the top ends of logs forgoing uptime to Raiton out of trick or in Diamond Frost's case just using Suiton. It was possible with correct play for Ninja to keep full uptime much like tanks and the Samurai that was PLD covered for the speedruns to not even clip, let alone lose a GCD during Vacuum Slice. Stuff like this highly contributes to the replayability to the Savage tier, something I felt incredibly lacking after the initial prog of this tier.

    Mm, I kinda see your point, but I think that what contributes to replayability much more is the fight itself being fun, and 'keeping full uptime' to not be an impossible task. Curtain Call in p4sp2 is a great example of this. Breaking your tether requires you to be at the very edge of the arena, and through some combination of server ticks or whatever, you do need to be at the edge for roughly a GCD or so in order for the tether break to register. I've (embarassingly) tried to greed this, failed, wiped my party and have since concluded that unless you have some insane luck, you just have to suck it up and use Phantom, Raiton, or god forbid, Throwing Dagger at the edge such that the game recognises you've broken your tether. I don't believe the boss can be moved from the center during Curtain Call (and even if he could be, the RNG nature of the order you need to break your tethers would make tanks pulling for uptime a bit of a Herculean task). Of course, maybe your experience is different -- maybe I'm missing something, or I'm just bad. I'm playing on high ping, so maybe that's it too.


    You can and should make the argument that this is due to the game itself being unresponsive and janky, which it is, but unfortunately I don't forsee SE going around fixing these issues anytime soon. Obviously, this is just one case, but it is one case where I've greatly appreciated having Phantom, because it allows me to make the choice to conserve it as opposed to spending it earlier in the fight so that I can maintain uptime. It's not particularly deep choice, but it's there.

    I'm also just... not particularly attached to the idea of Ninja having to fight for uptime like any other melee. Part of the appeal, at least for me, is that Ninja does have all of these ranged options. It's a feature! You still gain a ton of damage by properly greeding; losing a Raiton + Raiju out of Trick is much more punishing than just losing a Raiton out of Trick like in Shadowbringers. If anything, you gain more damage now by properly greeding than you used to.

    I think another issue is that this tier's fights, were, for 99% of their runtime, full uptime fights. There are so few situations where you're forced away from the boss, and in the few situations you are, it's a proper "you need to be at the edge of the arena, and the boss isn't moving". There's no better place to stand like there is in Act 2, where you can properly greed if you know the fight well. You just have to eat it. If there were more situations where downtime was an option as opposed to a necessity or nonexistent, maybe that would feel better?

    Even then, I'm kind of okay with Ninja just having some ranged options. Bad Ninjas deal a little bit more damage, and good Ninjas still deal a lot more. It's not taking anything away from the ceiling, so I think I'm pretty okay with it. Using Raiton outside of Trick is always going to be a loss. Using Phantom outside of your odd Tricks is also always going to be a loss.
    (0)

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