True, but if I were to take off the clownposting hat briefly, I'd say it fits with the caricature of "perfection" they embody in the Plenty, with a small, pretty garden area, contrasted with the barren world below, and all forms of strife eliminated but no thought given to how they'd fill their time when they reach it (which is unreal to me) - all challenge removed, whether in the plot (character strife) or gameplay, but no thought on how this remains enjoyable to anyone. Ra-la for me will be another MMO ready to ferry me away.![]()
Last edited by Lauront; 05-29-2022 at 06:15 AM.
When the game's story becomes self-aware:
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