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  1. #41
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The question is always. Do you care about a good reputation? No? Then Just pull and watch people hate and mass report you and hate you even more because GMs will do nothing about it even after months of daily mass reports. Thats how it works, you make yourself a name, albeit a bad one but people know you. That works for some. It's still a kind of "fame". They are attention seeking bimbos and it works.
    (4)
    Last edited by Atreides; 05-28-2022 at 07:54 PM.

  2. #42
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kaynide View Post
    This is a big complaint I have with it as well. Like, I like the idea of being able to play with friends on other servers. Great! And while I think you really should only be able to do things like the Hunt on your home server, that's not really fair either for the one guy who wants to hang out with friends.

    The goal should be to encourage smaller groups to do them, and to discourage cross server trains but still allow for cross play.

    I don't know what a fair solution is here, other than increase the spawn time so there's always an S mob up somewhere at any time. Maybe even have an NPC like the weather guy that tells you exactly what S mobs are up/time to next pop at any given time. At the same time those that pull as soon as they can will keep doing it.

    Perhaps have the S mobs pop quickly, but a PC gets the drop/loot of any particular S mob only once per day.

    For my wife/friends this is essentially dead content because even if we are in the area, we can't see the mob with all the people swarming, and with my wife being overly nervous/worried she just ends up dying to mechanics she can't even see.
    Should be as "easy" as making hunts something that a party, or alliance, can spawn as needed by doing X but can only take credit once per current respawn rates (can be added to timer and show as allowances like maps). Make A hunts doable with a 4 man party and S hunt with 8 but allow alliances to be form in order to speed things up. Of course keep regular spawns for those that still join hunt trains or whatever.

    Anyway, a 5m invu window it's not going to solve anything IMO. Every time an entitled person miss a hunt will complain about early pulling. No matter how you explain to them that just because in their LS someone linked a hunt that doesn't mean is a new call and the original one happened 10m ago.
    (2)

  3. #43
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Failure to arrive at the hunt within two to three minutes of the initial callout is a personal problem, not an everyone else problem.
    (7)

  4. #44
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Driavna View Post
    Should be as "easy" as making hunts something that a party, or alliance, can spawn as needed by doing X but can only take credit once per current respawn rates (can be added to timer and show as allowances like maps). Make A hunts doable with a 4 man party and S hunt with 8 but allow alliances to be form in order to speed things up. Of course keep regular spawns for those that still join hunt trains or whatever.

    Anyway, a 5m invu window it's not going to solve anything IMO. Every time an entitled person miss a hunt will complain about early pulling. No matter how you explain to them that just because in their LS someone linked a hunt that doesn't mean is a new call and the original one happened 10m ago.
    Agreed 5 min invuln is useless.

    On the other idea of spawn-able hunt mobs, I like it as a new piece of content under the figurative Hunt umbrella separate from the core Hunt. There's something fun about stumbling upon mobs and grabbing your friends for a brawl.. which we can do with B and C ranks..sometimes As. Would be nice to be able to put together a small group randomly from people like we do FATES to tackle an S spawn.

    That said, I wouldn't be against what you're describing. Not that it's up to me, hah.
    (1)
    Last edited by kaynide; 05-28-2022 at 10:51 PM.

  5. #45
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Working as intended.
    (4)

  6. #46
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    If you did not spawned the S rank you are absolutely not entitled to the kill. People have no obligation to share its spawn nor wait for your lazy ass sitting on a limsa bench to start the fight.
    (4)

  7. #47
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,060
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sesera View Post
    If you did not spawned the S rank you are absolutely not entitled to the kill. People have no obligation to share its spawn nor wait for your lazy ass sitting on a limsa bench to start the fight.
    Your argument doesn't make any sense. Following your logic, the hunt is mine if I solely spawned it, and anyone else should wait for others to come if I wanted to. Of course, that's not going to happen in any case. A hunt will get pulled by someone whether the spawner willed it or not and the spawner will not get acknowledged in any terms beyond "Ty for spawn".
    I will never understand why some people like you are defending pullers who're most of the time just sitting around, waiting for a hunt, and as soon as they arrive they pull it because they're too lazy to wait for someone else.
    (0)
    Last edited by Kranel_San; 05-29-2022 at 01:54 AM.

  8. #48
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,248
    Character
    Sojitora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is in ways amusing to notice it being accepted to grief others by many of the replies here, and least of all calling the op for toxic, for rising a question that has been an issue in most of FFXIV's lifetime.

    Is there something we do not get to know from these who is pro early pull here, is there some god toolbox that is commonly used, since it is this much support for EP being eh OK? Like a 'Spawn Radar'?
    (2)

  9. #49
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,646
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Driavna View Post
    Should be as "easy" as making hunts something that a party, or alliance, can spawn as needed by doing X but can only take credit once per current respawn rates (can be added to timer and show as allowances like maps). Make A hunts doable with a 4 man party and S hunt with 8 but allow alliances to be form in order to speed things up. Of course keep regular spawns for those that still join hunt trains or whatever.
    I like this idea so long as it counts toward the achievements. I like that it's limited by respawn rates. People can still do Hunt trains but an alternative for groups kind of like the XII system where you need to be on the quest would be nice.
    (0)

  10. #50
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Themarvin View Post
    It is in ways amusing to notice it being accepted to grief others by many of the replies here, and least of all calling the op for toxic, for rising a question that has been an issue in most of FFXIV's lifetime.

    Is there something we do not get to know from these who is pro early pull here, is there some god toolbox that is commonly used, since it is this much support for EP being eh OK? Like a 'Spawn Radar'?
    There indeed is a third party add-on that will automatically detect S ranks spawns if a user is in the zone, then immediately relay to every single other user of said add-on. It is also linked to several similar add-ons, including some of the popular botting programs so that if any of those add-ons detect a hunt it will get relays from them as well.

    It's created an abnormal environment where most S rank spawns are instantly known of by the entire data center's population of hunters and all the problems that entails; the most common one being that the add-on users get the relay several minutes before it can circulate through linkshells, one of them decides it's been long enough, then the mess of players resorting to more mundane methods of hunt relays miss out and get mad about the "early" pull.

    I do feel like the Faloop hunt tracker has significantly improved the exposure of hunts for people who don't want to rely on the apps, though, as it both tracks timers and provides a convenient platform to relay spawns across the entire DC in such manner that people using the add-ons are not so strongly advantaged anymore.
    (0)

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