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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Canadane View Post
    No, we need less reason to shove multiple servers worth of players into a single zone. The system is fine, it's people who stubbornly don't want it to work this way who think it's not fine.
    This is a big complaint I have with it as well. Like, I like the idea of being able to play with friends on other servers. Great! And while I think you really should only be able to do things like the Hunt on your home server, that's not really fair either for the one guy who wants to hang out with friends.

    The goal should be to encourage smaller groups to do them, and to discourage cross server trains but still allow for cross play.

    I don't know what a fair solution is here, other than increase the spawn time so there's always an S mob up somewhere at any time. Maybe even have an NPC like the weather guy that tells you exactly what S mobs are up/time to next pop at any given time.

    Perhaps have the S mobs pop quickly, but a PC gets the drop/loot of any particular S mob only once per day.

    For my wife/friends this is essentially dead content because even if we are in the area, we can't see the mob with all the people swarming, and with my wife being overly nervous/worried she just ends up dying to mechanics she can't even see.
    (2)
    Last edited by kaynide; 05-28-2022 at 06:15 PM.

  2. #2
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kaynide View Post
    This is a big complaint I have with it as well. Like, I like the idea of being able to play with friends on other servers. Great! And while I think you really should only be able to do things like the Hunt on your home server, that's not really fair either for the one guy who wants to hang out with friends.

    The goal should be to encourage smaller groups to do them, and to discourage cross server trains but still allow for cross play.

    I don't know what a fair solution is here, other than increase the spawn time so there's always an S mob up somewhere at any time. Maybe even have an NPC like the weather guy that tells you exactly what S mobs are up/time to next pop at any given time. At the same time those that pull as soon as they can will keep doing it.

    Perhaps have the S mobs pop quickly, but a PC gets the drop/loot of any particular S mob only once per day.

    For my wife/friends this is essentially dead content because even if we are in the area, we can't see the mob with all the people swarming, and with my wife being overly nervous/worried she just ends up dying to mechanics she can't even see.
    Should be as "easy" as making hunts something that a party, or alliance, can spawn as needed by doing X but can only take credit once per current respawn rates (can be added to timer and show as allowances like maps). Make A hunts doable with a 4 man party and S hunt with 8 but allow alliances to be form in order to speed things up. Of course keep regular spawns for those that still join hunt trains or whatever.

    Anyway, a 5m invu window it's not going to solve anything IMO. Every time an entitled person miss a hunt will complain about early pulling. No matter how you explain to them that just because in their LS someone linked a hunt that doesn't mean is a new call and the original one happened 10m ago.
    (2)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Driavna View Post
    Should be as "easy" as making hunts something that a party, or alliance, can spawn as needed by doing X but can only take credit once per current respawn rates (can be added to timer and show as allowances like maps). Make A hunts doable with a 4 man party and S hunt with 8 but allow alliances to be form in order to speed things up. Of course keep regular spawns for those that still join hunt trains or whatever.

    Anyway, a 5m invu window it's not going to solve anything IMO. Every time an entitled person miss a hunt will complain about early pulling. No matter how you explain to them that just because in their LS someone linked a hunt that doesn't mean is a new call and the original one happened 10m ago.
    Agreed 5 min invuln is useless.

    On the other idea of spawn-able hunt mobs, I like it as a new piece of content under the figurative Hunt umbrella separate from the core Hunt. There's something fun about stumbling upon mobs and grabbing your friends for a brawl.. which we can do with B and C ranks..sometimes As. Would be nice to be able to put together a small group randomly from people like we do FATES to tackle an S spawn.

    That said, I wouldn't be against what you're describing. Not that it's up to me, hah.
    (1)
    Last edited by kaynide; 05-28-2022 at 10:51 PM.

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,646
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Driavna View Post
    Should be as "easy" as making hunts something that a party, or alliance, can spawn as needed by doing X but can only take credit once per current respawn rates (can be added to timer and show as allowances like maps). Make A hunts doable with a 4 man party and S hunt with 8 but allow alliances to be form in order to speed things up. Of course keep regular spawns for those that still join hunt trains or whatever.
    I like this idea so long as it counts toward the achievements. I like that it's limited by respawn rates. People can still do Hunt trains but an alternative for groups kind of like the XII system where you need to be on the quest would be nice.
    (0)

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