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  1. #1
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I wish they had more of the difficult wall to wall pulls in dungeons. It makes it more fun to know there is a possibility of wiping to something instead of just the normal, no actual threat pulls.
    (1)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,341
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Amenara View Post
    I wish they had more of the difficult wall to wall pulls in dungeons. It makes it more fun to know there is a possibility of wiping to something instead of just the normal, no actual threat pulls.
    Unfortunately players ruined that idea by exploiting it for easy EXP gains - Aurum Vale specifically players used to queue for it, clear out the first room of mobs, then leave, rinse and repeat (other dungeons suffered from it too, but AV was the worst for it because of the one large area just before the first boss was filled with mobs and so it was easier to exploit).

    This is why dungeons now only reward EXP as a lump sum at the end of the dungeon rather than for individual kills, and why there are no longer treasure chests in the areas before the first boss of each dungeon, it's to stop players mass pulling the first area and then leaving, and thus to encourage them to actually stick with the dungeon to the end.

    Once again, this is why we can't have nice things.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.