I wish they had more of the difficult wall to wall pulls in dungeons. It makes it more fun to know there is a possibility of wiping to something instead of just the normal, no actual threat pulls.
I wish they had more of the difficult wall to wall pulls in dungeons. It makes it more fun to know there is a possibility of wiping to something instead of just the normal, no actual threat pulls.





Unfortunately players ruined that idea by exploiting it for easy EXP gains - Aurum Vale specifically players used to queue for it, clear out the first room of mobs, then leave, rinse and repeat (other dungeons suffered from it too, but AV was the worst for it because of the one large area just before the first boss was filled with mobs and so it was easier to exploit).
This is why dungeons now only reward EXP as a lump sum at the end of the dungeon rather than for individual kills, and why there are no longer treasure chests in the areas before the first boss of each dungeon, it's to stop players mass pulling the first area and then leaving, and thus to encourage them to actually stick with the dungeon to the end.
Once again, this is why we can't have nice things.![]()
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