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  1. #31
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Justuas View Post
    Except that they aren't. XI HNMs had timed spawns while in this game you usually have to do some work to spawn S rank marks. Also, anyone can engage S rank marks unlike in XI where your team had to claim the HNM first to engage it.
    S ranks have timed respawn windows just like HNM's did in FFXI. A number of HNM's required something else to happen during that window to appear whether it was a player activity, a specific game condition, or just the killing of a placeholder. In terms on monster strength S ranks would be comparable to the stronger HNM's of their time period such as Fafnir, Behemoth, Adamantoise, Jormungand, etc. These were expected to be done with an alliance of 18 players though a number of LS's would cheat this number by rotating party members through the active alliance that had claimed it.

    As for the OP who is claiming to multi-box multiple character accounts at the same time to spawn S ranks and claims someone else pulling it is disrespectful to the community. There is nothing involving the community in that. You're simply proving that you're salty someone got in the way of you personally getting a +1 to your killed S rank count on your main character as you're most likely using free accounts to do ARR and HW content provided you're doing it at all and didn't just make a false or hyperbolic claim in an attempt to cover up your actual motives. Hunt content is literally designed as first come first served content. Just because you or some other people want to try and add extra "rules" to it doesn't mean people are required to follow them nor does it mean the game devs are required to accommodate them.
    (4)

  2. #32
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,203
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    S ranks have timed respawn windows just like HNM's did in FFXI. A number of HNM's required something else to happen during that window to appear whether it was a player activity, a specific game condition, or just the killing of a placeholder. In terms on monster strength S ranks would be comparable to the stronger HNM's of their time period such as Fafnir, Behemoth, Adamantoise, Jormungand, etc. These were expected to be done with an alliance of 18 players though a number of LS's would cheat this number by rotating party members through the active alliance that had claimed it.

    As for the OP who is claiming to multi-box multiple character accounts at the same time to spawn S ranks and claims someone else pulling it is disrespectful to the community. There is nothing involving the community in that. You're simply proving that you're salty someone got in the way of you personally getting a +1 to your killed S rank count on your main character as you're most likely using free accounts to do ARR and HW content provided you're doing it at all and didn't just make a false or hyperbolic claim in an attempt to cover up your actual motives. Hunt content is literally designed as first come first served content. Just because you or some other people want to try and add extra "rules" to it doesn't mean people are required to follow them nor does it mean the game devs are required to accommodate them.
    But you have to agree to that there is a problem yes? Denying it is like trying to keep the power of the game to people who use third party software for this as well, likewise certain communities, that is trying to control this in a way to favour of a handfull of people, suggesting changes to the system as this stuff DO happen and it happen alot on all DCs, no matter how much you try to make harmony out of it that all hunters follow the codes bs, when a certain group on purpose does all what it take, not doing such, and said community is apparently ok with this?.
    (1)

  3. #33
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    The idea that anyone who heard that a hunt was spawned is inherently owed kill credit simply for hearing that a hunt spawned is the problem.
    (3)

  4. #34
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    For as long as I’ve played, and as long as this game has gone on. There will ALWAYS be people shouting early pullers, greifers, and hunt snipers. Unless they want to completely overhaul the current system, which I doubt they will, there’s nothing they can do to the hunts.

    However, I want to ask several questions. What gives anyone a right to a hunt? Is it spawning it? Who do the spawners spawn the hunts for? Themselves? If so I feel they have every right for it. But if they do it for others then who does it belong to?

    What is an “early” pull? It’s a lot easy to understand by a raid perspective. An early pull there is plain and simple. You pulled before the raid was ready. But in a hunt setting? While yes someone will dictate the time, it’s not like it couldn’t have been pulled earlier with just a small group of four and done alone. But that’s not early pulling if it’s just four, because most likely nobody else agreed on a time. And even then is that agreed upon time anything but a construct outside of the hunts mechanics? Most hunts are so short and mechanically simple that the speed of them genuinely doesn’t matter when you pull. You could literally do one hit with defiance up as a warrior and still get full credit even if you died and didn’t perform mechanics or did damage after. Unlike raid content, when a pull happens doesn’t matter unless you’re trying to get as many people credit as possible. Which at that point someone asking a question like this would as “do these people need credit if they’re not actively spawning?”

    But then the question of griefing. What’s griefing in terms of hunts? No really I’m not sure. I’m genuinely unable to figure out how someone can grief you outside of intentionally killing people with mechanics which then doesn’t specifically have to do with hunts at that point. It’s literally not griefing if you kill something in the overworld content.

    The problem is, there’s no answer. If there was a lot less posts like this and toxicity would happen involving hunts. My FC on Siren wouldn’t have a long-standing controversy of “early pulling” hunts. And I am merely saying all this to play devil’s advocate. I enjoy how community driven the hunts system has become on NA. But by that same measure absolutely loathe how toxic it’s become to witch hunting and wanting to basically try to get people banned for the stupidest stuff involving hunts. My philosophy on hunts is: if I get there and get gold life’s good. But if not I’m not complaining. It’s not major content for me, and I don’t think it should be seen that way by anybody unless they turn hunts into a far more active system like Warframe’s conservation system.
    (1)


    I'm from 1 MS in the future.

  5. #35
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Themarvin View Post
    Why not make it so when the S rank spawn, it then will be invulnerable for 10 minutes, giving more people the ability to get to it,
    No, we need less reason to shove multiple servers worth of players into a single zone. The system is fine, it's people who stubbornly don't want it to work this way who think it's not fine.
    Nobody owns the S rank, including people who put forth time and effort to spawn it. It's an open world hunt mark and if someone thinks there's enough people to kill it, it's well within anyones right to do so, or fail at if there wasn't.

    We need to stop congesting zones, limited unrelated players from entering. Your S rank may spawn every 3 days but that big fish might take 2 weeks for another window.
    We need to stop witch hunt calls on those that do pull, all you end up doing is demonizing players who simply want to play the game and gatekeep others who don't want to upset those who aren't even in the right.

    I am perfectly fine with some customary societal limits on their spawns to help our fellow player get credit. But I will not, nor have I ever cried foul if someone wanted to show up and pull right away. If I didn't make it? Oh well I'll catch the other one. There will always be more S ranks in the future, and if you don't wanna miss them, go spawn them. Do not attempt to earn credit off the work of others but complain when you cannot accomplish this.

    Let's not forget the actual player griefing that occurs either. Someone didn't think there was an appropriate time waited, so they'll pull it off the other players and purposefully reset the mob. If there's anything SE should fix is that HP regenerating and invalidating tons of players work when that happens.

    tl;dr: Hunts are fine, players are the problem, stop keeping me from my fish.
    (11)

    http://king.canadane.com

  6. #36
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think a five minute window before a S rank becomes attackable would largely eliminate the issues people have with S ranks because it's effectively making the game itself set a pull time while also giving more then enough time for anyone who's not busy doing something else to show up assuming they're in a semi-timely linkshell.
    (2)

  7. #37
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,045
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Canadane View Post
    No, we need less reason to shove multiple servers worth of players into a single zone. The system is fine, it's people who stubbornly don't want it to work this way who think it's not fine.
    Nobody owns the S rank, including people who put forth time and effort to spawn it. It's an open world hunt mark and if someone thinks there's enough people to kill it, it's well within anyones right to do so, or fail at if there wasn't.

    We need to stop congesting zones, limited unrelated players from entering. Your S rank may spawn every 3 days but that big fish might take 2 weeks for another window.
    We need to stop witch hunt calls on those that do pull, all you end up doing is demonizing players who simply want to play the game and gatekeep others who don't want to upset those who aren't even in the right.

    I am perfectly fine with some customary societal limits on their spawns to help our fellow player get credit. But I will not, nor have I ever cried foul if someone wanted to show up and pull right away. If I didn't make it? Oh well I'll catch the other one. There will always be more S ranks in the future, and if you don't wanna miss them, go spawn them. Do not attempt to earn credit off the work of others but complain when you cannot accomplish this.

    Let's not forget the actual player griefing that occurs either. Someone didn't think there was an appropriate time waited, so they'll pull it off the other players and purposefully reset the mob. If there's anything SE should fix is that HP regenerating and invalidating tons of players work when that happens.

    tl;dr: Hunts are fine, players are the problem, stop keeping me from my fish.
    *SE acknowledging hunts are a community-effort meant to be done by as many as possible*
    *SE making 1000+ S hunt kill achievements with titles and mounts, and world-travel around as an option and a knowledge of achievement hunters are going to be after it.*
    *Pulls that happen when only two or three are around*
    *Pulling SS minions away from the spawn point to intentionally fail an SS hunt*

    Definitely the players' fault!


    Quote Originally Posted by KageTokage View Post
    I think a five minute window before a S rank becomes attackable would largely eliminate the issues people have with S ranks because it's effectively making the game itself set a pull time while also giving more then enough time for anyone who's not busy doing something else to show up assuming they're in a semi-timely linkshell.

    In my opinion, it would completely solve the problem. Early pulls happen when someone attacks the boss, and people would follow either out of fear of losing rewards (ARR hunts are easy to kill in few shots nowadays) or as an excuse to attack. Before that, most people are willingly waiting. A lot of spawners are voluntarily doing it for everyone to take part in it, and it's the goal of basically every single hunt community we have. The act is can't anything other than greed or trolling.
    (4)

  8. #38
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Canadane View Post
    No, we need less reason to shove multiple servers worth of players into a single zone. The system is fine, it's people who stubbornly don't want it to work this way who think it's not fine.
    This is a big complaint I have with it as well. Like, I like the idea of being able to play with friends on other servers. Great! And while I think you really should only be able to do things like the Hunt on your home server, that's not really fair either for the one guy who wants to hang out with friends.

    The goal should be to encourage smaller groups to do them, and to discourage cross server trains but still allow for cross play.

    I don't know what a fair solution is here, other than increase the spawn time so there's always an S mob up somewhere at any time. Maybe even have an NPC like the weather guy that tells you exactly what S mobs are up/time to next pop at any given time.

    Perhaps have the S mobs pop quickly, but a PC gets the drop/loot of any particular S mob only once per day.

    For my wife/friends this is essentially dead content because even if we are in the area, we can't see the mob with all the people swarming, and with my wife being overly nervous/worried she just ends up dying to mechanics she can't even see.
    (2)
    Last edited by kaynide; 05-28-2022 at 06:15 PM.

  9. #39
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zer0ofTime View Post
    I can tell someone has never played WoW with world bosses and rare elite spawns.
    What?? Ninjaing rare spawns and world bosses was the name of the game in wow. Remember the addons to track the mobs? Remember people camping and competing for time lost proto drake? Yeah...
    (0)

  10. #40
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,203
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    No, we need less reason to shove multiple servers worth of players into a single zone. The system is fine, it's people who stubbornly don't want it to work this way who think it's not fine.
    Nobody owns the S rank, including people who put forth time and effort to spawn it. It's an open world hunt mark and if someone thinks there's enough people to kill it, it's well within anyones right to do so, or fail at if there wasn't.

    We need to stop congesting zones, limited unrelated players from entering. Your S rank may spawn every 3 days but that big fish might take 2 weeks for another window.
    We need to stop witch hunt calls on those that do pull, all you end up doing is demonizing players who simply want to play the game and gatekeep others who don't want to upset those who aren't even in the right.

    .
    The witch hunt you refer to, is not aimed at players who actually wait a little bit before engaging, it is quite worrying, that is that side of the case you are looking at it, it is aimed towards those that-do-not-care kind of people, and just want to ruint it for every one else, even people who is deeply engaged into spawning these things, you give some you gain something back, is what is missing, and by that I do not think it is fair that one player, the same 'player(s)' that actually do early pull, just to annoy people, even when the rest of the "pro's" prefer to wait at least 3-5 minutes after first call, then it with these is straight on sight instead.

    If you think I attack the general hunt community then you are wrong, I am attacking the problems in it, and whether the invulnerability is 5-6-7-8 or 10 minutes, does not matter and clearly is up to debating, personally 5minutes would suffice.

    As for congestion, you need to aim at the devs with that one, as each zone can easely handle more than 600 people, it is the spawn in points that can't handle the flow.

    If you have hunted... you know you will miss S ranks... and that others will miss... all the time and that is normal, you need to sleep... eat... goto work... be stuck in a duty... be stuck in an event... etc. hear the call out late, but giving it a try, but ending missing it, and everyone is ok with that and you know it, and those who is very vocal about inside the game often came by 5-6 minutes after first call anyway.
    (3)

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