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  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,147
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100

    The Hunt is full of early pullers and griefers

    I think it is time that SE look over the hunt, namely for S ranks.

    Why not make it so when the S rank spawn, it then will be invulnerable for 10 minutes, giving more people the ability to get to it, instead of one douchebag fully on purpose pulls it just right after and on purpose for the most part to grief 100 of players and further more those whom actually spawned it as well.

    I think that SE has overlooked this for too long, also there is players that is on purpose putting certain A Ranks and S Ranks in position, so they are hard to fight due to their aoes, with the only purpose for that player to playerkill others on purpose, which is also griefing.

    When is SE going to do something about it once and for all, or make the system better.
    (6)

  2. #2
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    They don't have an invulnerability because Hunts/S-Ranks were never intended to be community content that has everyone wait for it. The wait time and etiquette is something the community put in place, so from SE's PoV, it's working as intended.
    (38)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  3. #3
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    513
    Character
    Johners Butcher
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RicaRuin View Post
    They don't have an invulnerability because Hunts/S-Ranks were never intended to be community content that has everyone wait for it. The wait time and etiquette is something the community put in place, so from SE's PoV, it's working as intended.
    I short invulnerability window wouldn't really harm to be fair. It wouldn't stop someone from ninja pulling the moment it ended but it would at least give a window for people to group up and get there. Blizzard did a similar thing to the Sha of Anger world boss in World of Warcraft. It's still farmed by some players to this day for it's low drop chance mount drop but the content is also so old that it dies within seconds. They added a small invulnerability on spawn/respawn so people could actually get it tagged rather than missing the kill. Sure, you can still miss a kill, but you get a small window that doesn't leave people waiting for ages after it spawns but reduces the change to miss out.
    (3)

  4. #4
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Johners View Post
    I short invulnerability window wouldn't really harm to be fair. It wouldn't stop someone from ninja pulling the moment it ended but it would at least give a window for people to group up and get there. Blizzard did a similar thing to the Sha of Anger world boss in World of Warcraft. It's still farmed by some players to this day for it's low drop chance mount drop but the content is also so old that it dies within seconds. They added a small invulnerability on spawn/respawn so people could actually get it tagged rather than missing the kill. Sure, you can still miss a kill, but you get a small window that doesn't leave people waiting for ages after it spawns but reduces the change to miss out.
    how short? 5 minutes? 10 minutes? 30 seconds?
    When does it start? when it spawns? when someone first spots it?
    (4)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RicaRuin View Post
    They don't have an invulnerability because Hunts/S-Ranks were never intended to be community content that has everyone wait for it. The wait time and etiquette is something the community put in place, so from SE's PoV, it's working as intended.
    The problem is the "intended" way is bad. Very few people want to do it that way. It breeds player conflict and arguments. It's also contradictory in that they want Hunts to limited to whoever was in the zone at the time, but also have SS ranks, 1000+ S rank achievements and enabled Hunts to work cross world, which is designed more for large scale organization. Not to mention that anything which builds a sense of community should be encouraged in an MMO.

    Hunts are neglected. Whether it's working as intended or not, the content badly needs some attention, rethinking and QoL.
    (7)

  6. #6
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Raoabolic View Post
    I said it before and i'll say it again.
    ZNMs from XI. Look it up, that was the best of both worlds when it came to rare spawns/hunts.
    I'm a huge fan of instanced BCNM fights like that. I even started a thread on it way back.

    Quote Originally Posted by Liam_Harper View Post
    The problem is the "intended" way is bad. Very few people want to do it that way. It breeds player conflict and arguments. It's also contradictory in that they want Hunts to limited to whoever was in the zone at the time, but also have SS ranks, 1000+ S rank achievements and enabled Hunts to work cross world, which is designed more for large scale organization. Not to mention that anything which builds a sense of community should be encouraged in an MMO.

    Hunts are neglected. Whether it's working as intended or not, the content badly needs some attention, rethinking and QoL.
    Agreed; there is certainly an elegant solution somewhere. The idea that they can't at the very least have S ranks pop more frequently or at the very least reliably at a set time is just janky to me. The concept of a NM that has a 12 hour respawn time with a 16 hour window it might pop anywhere inside is just a lot of nonsense I had hoped left behind in ye-old-MMOs of yesteryear. ESPECIALLY when it's one that everyone can gank at the same time.

    In Guildwars, you could theoretically be doing world bosses all day long and you eventually stop because you've had your fill and loaded your bags with loot, not because you're bored out of your mind waiting and/or rage quitting because it finally popped while you took a quick shower.
    (4)

  7. #7
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,123
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kaynide View Post
    I'm a huge fan of instanced BCNM fights like that. I even started a thread on it way back.
    ZNMs are a different beast than BCNMs. You need to farm certain items and trade said items to an area in the wild to spawn a rare monster. Said rare monster then has a chance to drop an item that can spawn the next tier of rare monsters. I believe it went all the way to rank 4 and then you would need a drop from each rank 4 to spawn the big man, pandemonium warden. At least the ZNM system might loosen the grip early pullers have if the drop rate of the spawning items are kept fairly rare.
    (0)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Raoabolic View Post
    ZNMs are a different beast than BCNMs. You need to farm certain items and trade said items to an area in the wild to spawn a rare monster. Said rare monster then has a chance to drop an item that can spawn the next tier of rare monsters. I believe it went all the way to rank 4 and then you would need a drop from each rank 4 to spawn the big man, pandemonium warden. At least the ZNM system might loosen the grip early pullers have if the drop rate of the spawning items are kept fairly rare.
    I remember now; I had forgotten the fights like Kirin/AV were set up like that. It was a solid system..albeit sometimes frustrating!

    Quote Originally Posted by TaleraRistain View Post
    This. Hunts are meant to be contested content but I think they don't realize contested content doesn't work as well in their setup here as it did in older MMOs like EQ and FFXI.
    Yup. It works in a competitive system where you are trying to get the mob/drop first, but to their credit the 14 devs have created a very cooperative/collaborative game. Shame they don’t tune the open world stuff more to that, including hunts. It’d be easier to do if they just popped faster to encourage multiple smaller groups running around rather than 1 massive server hopping train.
    (2)
    Last edited by kaynide; 05-28-2022 at 02:00 AM.

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,519
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    The problem is the "intended" way is bad. Very few people want to do it that way. It breeds player conflict and arguments. It's also contradictory in that they want Hunts to limited to whoever was in the zone at the time, but also have SS ranks, 1000+ S rank achievements and enabled Hunts to work cross world, which is designed more for large scale organization. Not to mention that anything which builds a sense of community should be encouraged in an MMO.

    Hunts are neglected. Whether it's working as intended or not, the content badly needs some attention, rethinking and QoL.
    This. Hunts are meant to be contested content but I think they don't realize contested content doesn't work as well in their setup here as it did in older MMOs like EQ and FFXI.
    (0)

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    While they are indeed working as intended, SE does have a long history of adjusting content based on how players use the content.

    For example, in FF11, Samurai was meant to be a tank and Ninja a DPS, but players found a way to make it work in the opposite way and in subsequent expansions, SE built those jobs to be the role players used them as.

    In 14, the end of ARR’s castrum is a good example of changing content because of how players do the content.

    At the end of the day, I would urge SE not to change current S rank mobs, but perhaps look at how Guildwars 2 does World Bosses and adopt that as a sort of SS rank. For those who don’t know, World Bosses pop on set timers, starting typically with one or more of their version of FATES. So rather than a 10 min invuln, there are things happening that lead up to the boss popping.
    (4)

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