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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    You're missing the point.

    AST/WHM barriers are exclusive to cooldowns. Even though Divine Benison and Celestial Intersection are only 30 second cooldowns, they're single target only. Meanwhile Neutral Sect is a limited duration effect once every 120 seconds that comes at the opportunity cost of MP and DPS.

    SCH/SGE barriers, while generally garbage healing tools in 95% of circumstances, can be used during any GCD. Were they to stack together, could enable them to more aggressively brute force their way through prog and give SCH/SGE comps a significant advantage in learning new fights for the first time.
    If you're chain casting Shields you're doing something extremely wrong. You're generally only using them for Tank Busters or Raidwides which comes out roughtly. . . every 30s to 1 minute. Which lines up perfectly with WHM / AST ability shields. What that does is punish SCH/SGE teams, which in PUG content you have no control over your team mate.

    Quote Originally Posted by IceBlueNinja View Post
    I cover my hp bar fully or dps or half a tank bar with e diag and again alco crit and e diag same pot and sage has better boost heal potency heal abilities than sch do. You should try to make some evidence to prove your so called statistics rather than throwing insults else your point is whack and invalid. The game literally has both showing same potency.
    I've noticed this as well. When I crit with SGE shield, it covers up a lot more of a tanks HP bar then a SCH crit Adlo. Despite both of them being a 300 Potency Heal with a 1.8 shield modifier. Both have the same Maim & Mend traits so something else is boosting SGE shield Crits more than SCH shield Crits.
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    Last edited by Deceptus; 05-27-2022 at 09:44 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]