

May Hydaelyn stand between you and harm in all the dark places you must walk.




I would like to emphasize that the black mage is experiencing no preferential treatment by being specially mentioned here; we evaluate action balance for all jobs with a similarly scrutinizing gaze. I only present this instance as an example as it was particularly inconvenient and frustrating to many players, and I am truly sorry for the trouble we have caused.![]()


"I would like to emphasize that the black mage is experiencing no preferential treatment by being specially mentioned here; we evaluate action balance for all jobs with a similarly scrutinizing gaze. I only present this instance as an example as it was particularly inconvenient and frustrating to many players, and I am truly sorry for the trouble we have caused."
healers need to call bullshit on that one. very loudly.



Meanwhile, also YoshiP:
https://youtu.be/CMkfuFHCpo4



Meanwhile, also YoshiP:
https://youtu.be/CMkfuFHCpo4
You going 90s with that.
On another note.
Is it truly right to balance something based on amount of people who play. Also win percentage seems a little suspect as well considering your groups are formed randomly. Wouldn't first a discussion and play guide to see if players are actually playing the rotation to get max out of job first. Also if most people prefer X style of play the amount of BLM will be lower. If I always play tank or healer and that means BLM out of all the dps is lowest represented since it shares a pool with more seems silly to me.
I am not saying buff wasn't needed. The reasons just seem wrong. Also I don't mind the extra damage. It does feel like with BLMs the CC has gotten even worse. Is that possible?
Last edited by Moonlite; 05-28-2022 at 01:09 AM.
While I find the "go play ultimate" quote to be very concerning, I think the fact that YoshiP only plays BLM is not the real issue, as he isn't in charge of job design. The actual problem is the fact that some of the people in charge of job design do not seem to play the stuff they are adjusting in any meaningful capacity.
The only reason BLM is well-maintained is that YoshiP personally evaluates it as an experienced player of the job rather than a clueless designer. Since he is the game's director, he obviously would not let BLM changes go through if he is firmly against them.
With that in mind, I think it's unreasonable to expect YoshiP to play every single job - the man is busy enough as is. What we need instead is quality control for a given job to be done by people who are actually competent at it.
Last edited by SpartanPawnch; 05-28-2022 at 04:09 AM.





I think people would generally agree with that - rather, the expectation is to have members of the game's dev team who are responsible for and knowledgeable about a role or, even better, a job. I believe their job design team is fairly small. Many would generally prefer that he did less micromanagement of so many areas of the game, and put in place a competent and appropriately staffed team to rely on for that.
I'm struggling to understand how they thought these buffs made sense - the job needed some modest ones, but I am not entirely sure I buy his excuse that they were just relying on incomplete metrics from before 7 May. By all indications, they seem to realise now it wasn't properly playtested, but even on paper, the changes being implemented raised eyebrows. The metrics he mentions are the sort that I would think logical to identify an area of potential concern, but only as a first step. I just hope they're going to take a proper holistic look at the job balance now and come out with something better.You going 90s with that.
On another note.
Is it truly right to balance something based on amount of people who play. Also win percentage seems a little suspect as well considering your groups are formed randomly. Wouldn't first a discussion and play guide to see if players are actually playing the rotation to get max out of job first. Also if most people prefer X style of play the amount of BLM will be lower. If I always play tank or healer and that means BLM out of all the dps is lowest represented since it shares a pool with more seems silly to me.
I am not saying buff wasn't needed. The reasons just seem wrong. Also I don't mind the extra damage. It does feel like with BLMs the CC has gotten even worse. Is that possible?
Seconded. I understand there's reasons for it, but he goes from citing the data pre-7 May to a "trust me bruh" basis for his comments. A more cynical interpretation is he doesn't want to admit that they buffed it impulsively and wrongly.I agree to some point. They addressed the issue people were the "loudest" about.
But I also agree that this was the perfect opportunity to share the data that they're looking at, explaining what other jobs are under performing or being used less frequently. Hell, if they're worried about people jumping the meta (even though people who would care about the meta know what jobs to play) or people building expectations for buffs, they could even have anonymized the job names to show the overall spread and where BLM was compared to all of the other jobs so that information is useful.
Do you mean binding?
Last edited by Lauront; 05-28-2022 at 02:29 AM.
When the game's story becomes self-aware:





Right but the figures we're talking about are from up to 6 May, and you were talking about fire vs ice pre-6.11a. Deep Freeze under Superflare quite literally is a bind. Half-asleep did nothing but create a window to remove the sleep effect. The slow was added recently. The only thing out of these which can reasonably be taken as a "stun" is the sleep effect. You're not wrong about the freeze stuff generally being superior, but it's not chain stunning.
Last edited by Lauront; 05-28-2022 at 02:47 AM.
When the game's story becomes self-aware:
I think this is the most reasonable take, there should be a more compentent balance team, its why I say its good there's a bias atleast for one job rather than none.While I find the "go play ultimate" quote to be very concerning, I think the fact that YoshiP only plays BLM is not the real issue, as he isn't in charge of job design. The actual problem is the fact that some of the people in charge of job design do not seem to play the stuff they are adjusting in any meaningful capacity.
The only reason BLM is well-maintained is that YoshiP personally evaluates it as an experienced player of the job rather than a clueless designer. Since he is the game's director, he obviously would let BLM changes go through if he is firmly against them.
With that in mind, I think it's unreasonable to expect YoshiP to play every single job - the man is busy enough as is. What we need instead is quality control for a given job to be done by people who are actually competent at it.
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Binds are ones that stop you from movement and movement related abilities but let you cast/attack freely


