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  1. #1
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Two of the biggest problems I have with the story:

    1. Dynamis. Introduced last minute as this big plot device and will probably never be mentioned again.
    2. The Endsinger. Fighting her didn't feel like some epic conclusion, she wasn't even worthy of her own boss theme. Phase one was a remix of all the other final bosses and phase 2 was a remix of The Maker's Ruin. She didn't even have a second form. Defeating her didn't feel as heroic as saving Eorzea from Ultima Weapon, stopping Thordan, or saving the First from Emet-Selch.
    (10)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by AnaviAnael View Post
    Two of the biggest problems I have with the story:

    1. Dynamis. Introduced last minute as this big plot device and will probably never be mentioned again.
    I can only hope we're that fortunate.

    2. The Endsinger. Fighting her didn't feel like some epic conclusion, she wasn't even worthy of her own boss theme. Phase one was a remix of all the other final bosses and phase 2 was a remix of The Maker's Ruin. She didn't even have a second form. Defeating her didn't feel as heroic as saving Eorzea from Ultima Weapon, stopping Thordan, or saving the First from Emet-Selch.
    I absolutely loathe it as a fight. She's meant to represent multiple stars' worth of despair. It does make something of a mockery of dynamis, IMO, but on top of it, the entire fight and its sequences - Scions included - make me cringe. I dread getting it in DF.

    Quote Originally Posted by Rulakir View Post
    This. I genuinely do not understand the thought process behind rushing the conclusion to a story people loved, mishandling it so badly in the process, and then expecting to keep people hooked. I get the impression Yoshi-P legitimately thinks all players are like the WoL was depicted in EW, who just love going new places for the sake of it and fighting ever more challenging foes. The thing is I can get that in any given MMO. What I can't get in most of them is an immersive story.
    It's annoying, frankly. There needs to be an allowance for the fact that there are many different character archetypes which people enjoy in an (MMO)RPG. Not just Yoshi's singular vision of it. If they didn't keep asking the players to reflect on their own thoughts, experiences and tastes, and also their characters', I could excuse it, but he almost acts as though we're all a single hivemind in what our own character ("WOL") is like.
    (9)
    Last edited by Lauront; 05-27-2022 at 04:03 AM.
    When the game's story becomes self-aware: