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  1. #9
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Lastly, because this is the thing that's often not discussed and I just remembered it, a majority of samurai's problems stemmed from their rng system of hits. You can do four types of hits: hit, direct hit, critical hit, direct critical hit. That is a lot of rng. Quite a bit, in fact. Why do #2 and #4 exist at all? Yeah, I love the big numbers too, but this is the real problem and why samurai got a lot of its potency cut out from it is because of this system. As well as spawning other problems down the road too. So...Critical hit as a stat is a major concern as well given that it double dips (adds % chance and % damage) with the more you got...Which makes it the king of stats for nearly everyone out there. Many gear best in slots are often about how much crit you can stack without tanking everything too much, or just going hard on crit and not caring about other stats.

    So, I think the removal of direct hit/direct critical hits would help curve out a lot of the massive variance in damage. Heaven's Eye materia, with direct hit being removed, could be repurposed to increase ability based damage (not GCD actions), or something. I hadn't quite thought that one through currently but the point still stands, four flavors of damage and how critical hit as a stat works is the true culprit here.
    (1)
    Last edited by Ruminous; 05-26-2022 at 04:27 PM. Reason: Edit: Math was corrected, refer to below post for numbers.

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