



Well this game is essentially parading around the rotting corpse of FF11 so technical debt messing up plans is not exactly something that should be dismissed out of hand.I have a lot of doubts that the server architecture itself is to blame. Rather it has something to do with the either the design or implementation of the ward system that makes it require so much physical hardware. If it is a physical datacenter issue that's a breathtaking level of incompetence I struggle to attribute to their operations team.
As Shougun remembered it was stated in one of the Live Letters that other players can visit.
They've stated on several occasions that there's no 1.0 code left and what tech debt exists was due to ARR's accelerated schedule. Even by non-gaming enterprise service standards XIV stacks up well. You don't get that by letting old code rot.
I suspect the tech-debt they're wrestling with is that they've hit their scalability limit with their current architecture. I would like to think that a wholesale replacement of the ward system would be out of the question. It should not be a technical blocker to adding a completely new and far more resource efficient housing service. Assuming they go that route it would make a lot of sense for them to provide incentives to move for folks to move out of the wards.
Unfortunately it's a huge amount of work and may not fit into their budget or schedule if done all at once. The good news is that building out that infrastructure can be staged. The Island Sanctuaries feature sounds like a great way to verify they got the scalability right before moving on.




The game is not the rotting corpse, but it's parading it around by virtue of 1.0 being such an awful game that they had to completely remake it. That's what forced them into what you call ARR's accelerated schedule.They've stated on several occasions that there's no 1.0 code left and what tech debt exists was due to ARR's accelerated schedule. Even by non-gaming enterprise service standards XIV stacks up well. You don't get that by letting old code rot.
I suspect the tech-debt they're wrestling with is that they've hit their scalability limit with their current architecture. I would like to think that a wholesale replacement of the ward system would be out of the question. It should not be a technical blocker to adding a completely new and far more resource efficient housing service. Assuming they go that route it would make a lot of sense for them to provide incentives to move for folks to move out of the wards.
Unfortunately it's a huge amount of work and may not fit into their budget or schedule if done all at once. The good news is that building out that infrastructure can be staged. The Island Sanctuaries feature sounds like a great way to verify they got the scalability right before moving on.
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