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  1. #91
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,635
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elesh View Post
    Seems like a strange double standard to me. Especially since the original design likely intended for people to get all the chests...
    That's exactly what the original intention was. The content was designed to be doable with any group makeup, but it has exclusive rewards that can't be gotten anywhere else. Those weapons (and later on the items from the hoards because IIRC we didn't have hoards at launch) were highly sought after because they were good upgrades. You also used to have to sacrifice the entire amount of aetherpool when you wanted a weapon. There was no grip system. That was added later.

    When this first came out, everyone cleared the entire floor for all chests because that aetherpool was incredibly important. Unless it was a gloom floor with slimes and the birds cause we were just trying to get the hell out of there. The leveling aspect didn't come into play for a long time. I want to say they may have boosted it at some point to make it more desirable.

    And you're exactly right. The developers need to make sure that everyone can get rewards from doing the content, not just one side relegated to going solo or being left out because their success depends on the goodwill of others.
    (3)

  2. #92
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Instead of trying to police random people, you could just...not play with random people?

    Make friends and play with them or do solo runs instead of being disrespectful to other people's time.
    Not policing anyone, just there to get loot from the only place it can be obtained from. If you run with random people you take the risk that some people aren't there to speed run in max gear and they need the loot. I'll run back to get a chest in PotD, HoH, dungeons and alliance raids if I need it. People can kick me for it and see what happens.
    (1)
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    Viper

  3. #93
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,994
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinha View Post
    Not policing anyone, just there to get loot from the only place it can be obtained from. If you run with random people you take the risk that some people aren't there to speed run in max gear and they need the loot. I'll run back to get a chest in PotD, HoH, dungeons and alliance raids if I need it. People can kick me for it and see what happens.
    That's still only one of multiple and conflicting potential uses for the content. Threatening to report them for your favoring your use of the content over the majority's --or pretending yours, alone, is common sense-- doesn't change that.
    (5)
    Last edited by Shurrikhan; 05-25-2022 at 04:22 PM.

  4. #94
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's still only one of multiple and conflicting potential uses for the content. Threatening to report them for your favoring your use of the content over the majority's --or pretending yours, alone, is common sense-- doesn't change that.
    I wouldn't dream of reporting someone for having a different preference or even voicing their preference. I wouldn't report or kick someone for ignoring my objective (when they run over silver chests) and I wouldn't try to get someone to change their play style after I make a simple polite request to pick up loot. If they want to stand at the exit because they don't want a mimic or a bomb from chests, they are free to do so. They are only making it slower for themselves.

    But if I'm not offline, afk, cheating, harassing, rp-walking backwards, /sitting, taking screenshots or getting mobs to kill my character or other characters on purpose, and they kick me just for looting in a dungeon, that's when I let a GM decide the best outcome. It's never happened yet because most players have more common sense than to kick someone or defend kicking someone for that reason.
    (2)
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  5. #95
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,994
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinha View Post
    I wouldn't dream of reporting someone for having a different preference or even voicing their preference. I wouldn't report or kick someone for ignoring my objective (when they run over silver chests) and I wouldn't try to get someone to change their play style after I make a simple polite request to pick up loot. If they want to stand at the exit because they don't want a mimic or a bomb from chests, they are free to do so. They are only making it slower for themselves.

    But if I'm not offline, afk, cheating, harassing, rp-walking backwards, /sitting, taking screenshots or getting mobs to kill my character or other characters on purpose, and they kick me just for looting in a dungeon, that's when I let a GM decide the best outcome. It's never happened yet because most players have more common sense than to kick someone or defend kicking someone for that reason.
    Keep in mind that game management has been adamant that a "difference in playstyle" (include, majority wants A and minority wants mutually-exclusive B) is a valid reason to kick.

    While I can't see myself ever kicking someone for this reason unless they were being a complete *ss about it by refusing to move on until they've killed every possible mob (which would only slow their own rate of chest acquisition anyways), a kick in that circumstance would seems to clearly fall under that clause.
    (5)

  6. #96
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TaleraRistain View Post
    That's exactly what the original intention was. The content was designed to be doable with any group makeup, but it has exclusive rewards that can't be gotten anywhere else. Those weapons (and later on the items from the hoards because IIRC we didn't have hoards at launch) were highly sought after because they were good upgrades. You also used to have to sacrifice the entire amount of aetherpool when you wanted a weapon. There was no grip system. That was added later.

    When this first came out, everyone cleared the entire floor for all chests because that aetherpool was incredibly important. Unless it was a gloom floor with slimes and the birds cause we were just trying to get the hell out of there. The leveling aspect didn't come into play for a long time. I want to say they may have boosted it at some point to make it more desirable.

    And you're exactly right. The developers need to make sure that everyone can get rewards from doing the content, not just one side relegated to going solo or being left out because their success depends on the goodwill of others.

    They have given players the tools needed to handle this.

    The fact of the matter is that Duty Finder is a "quick in-quick out" system. The community has determined that it's there for going into content synced to the highest possible power level and move through to completion.

    If you have any sort of desire to run content in a way that isn't that (e.g. min ilvl, special party makeup, exploring, taking your time, looting everything in PotD, etc) that's what party finder, FCs, and sub-communities are for.
    (2)

  7. #97
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Keep in mind that game management has been adamant that a "difference in playstyle" (include, majority wants A and minority wants mutually-exclusive B) is a valid reason to kick.
    Posts in this thread suggest that your interpretation of the rules is not the only one so I don't think it's useful to keep that in mind. It costs me nothing to report someone if I feel that they are preventing me from playing, trying to enforce a play style or otherwise breaking the rules. The GMs decide the validity of a kick. If people are confident that their conduct is appropriate and their account is safe, then they have no reason to worry about being reported.
    (1)
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  8. #98
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,117
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Deep dungeons can be solo'd and you can grab friends to run with. A friend of mine would alternate runs of HoH and Potd every saturday/sunday. I got every mount and furniture item this way, running with friends on the weekend. Full of banter even if we managed to wipe on later floors.
    (0)

  9. #99
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,994
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinha View Post
    It costs me nothing to report someone if I feel that they are preventing me from playing, trying to enforce a play style or otherwise breaking the rules.
    And, again, if you're demanding your group let their time be wasted to accommodate your unique preference at their expense, how are you not "trying to enforce a play style" upon them?

    By all means, you may already have reserved macros just for filling out the report box for all anyone cares. I'm not faulting your efficiency here, only the hypocrisy.

    Yours is, after all, at least as demanding an objective, seeing as your not joining your team on the teleporter will only ever be wasting their time or holding their run hostage (while you, by contrast, still gather chests at about the same rate regardless).

    Yes, they're "free to" join you in killing further mobs than are necessary to reach the next floor or to wait at the tele while you turn a group activity into a solo one there is already a separate queuing option for, but in either case, that part of their time goes to waste.

    If their asking you to do as is preferred can only elicit a "Nah, I do want I want," from you, how does your quickness to report a kick ultimately differ from reporting them, simply, for having a difference in playstyle?
    (3)
    Last edited by Shurrikhan; 05-26-2022 at 02:13 AM.

  10. #100
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And, again, if you're demanding your group let their time be wasted to accommodate your unique preference at their expense, how are you not "trying to enforce a play style" upon them?
    I'm not forcing them to kill anything, to loot anything, to use pomanders, to go a specific route or uncover the whole map. They are free to ignore my request and objective and I'll just have to do my best to get what I came for.

    Quote Originally Posted by Shurrikhan View Post
    your not joining your team on the teleporter will only ever be wasting their time or holding their run hostage (while you, by contrast, still gather chests at about the same rate regardless).
    It wastes my time too when I clear 3 rooms as a manticore and arrive at the exit room and find out my teammates did not pick up any chests despite running behind me and despite me asking them. Everyone loses, but hey, no big deal. I'll go back to get the chests that were the sole reason I even run the content and then we can move on to the next level, which will go much more smoothly because at that point I'm prepared to follow others and pick up loot after them.

    And you're wrong about the rate. When uncooperative team members leave loot lying on the ground my loot acquisition rate is zero. The only thing I can do to alleviate that is picking it up myself.

    Quote Originally Posted by Shurrikhan View Post
    Yes, they're "free to" join you in killing further mobs than are necessary to reach the next floor or to wait at the tele while you turn a group activity into a solo one there is already a separate queuing option for, but in either case, that part of their time goes to waste.
    Would you kindly quote where I describe killing more mobs than necessary? Just to make sure there is no misunderstanding, I only go back to get chests that my teammates could have gotten effortlessly from rooms they were already in. It's their choice to ignore the loot they run past. Can't be in too much of a hurry if they can afford to be so inefficient.
    (0)
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