



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
There’s not a single dev on the job design team that plays a healer is the problem. They all play dps. Instead of yoshi p making sure they play all roles and give attention to all roles they’re all just dps mains.


Don't forget WW monks having the same scaling issue ever since they were added in MoP. Which unfortunately has been happening here. Just look at how long LD went before getting a fix.There was this one time, in like the entirety of the history of the game, where I think arcane mages were undertuned, and it was hotfixed within 48 hours. Meanwhile, shamans and hunters, the known "unwanted child" classes could spend entire patches and tier cycles being ignored, even outright declined/kicked from raid groups. Blizz was never subtle about their class favoritism.

best go protest, everyone only play BLM in PVP and PVE now, lets see what happens :P
might even turn into a new blue mage-esque job that can do all roles





Physical ranged was VERY powerful, long . . . . long ago. . . lol. Black mage has a pretty consistent and attentive record I don't want to disagree with people on this, I just don't think there is any malice here.Maybe I am remembering it wrong, but I vaguely remember double physical ranged being Meta at one point because they were just so strong in Heavensward.
I think BLM is just easier to balance than a lot of other Jobs, especially because of how much they're spamming the same buttons it's very simple conceptually.
I strongly believe it's more likely different folks different strokes situation. Maybe someone could argue "Yoshida needs to tighten the vice on those who are not doing what needs to be done" but some of that is going to be highly subjective and as well it is nice that a dev does let his team have some of their own vision. Now I don't have evidence of this for the main jobs, but I do have evidence on Blue Mage he said he wanted people's work not to be overturned at a moment's notice and something along the lines he's holding up changes some people wanted to make because he wants to respect their work.
Of course I was a very, very, disgruntled blue mage player at that time so I'm not even saying I'm always a fan of the idea lol. Normally I'm more like "this is cool, I like that, I wish for this" but I think at the time of blue mage release I was more along the lines of burn it all down and salt the earth, definitely I was emotionally distraught (in a very first world sort of way, I slept fine lol.. Just super unhappy).
Without evidence, so just speculation- I think it's why we have stuff like this as well:
Someone on the healer team with a different vision than a lot of the more aggressive and skilled players (aggressive not being a pejorative, more in the sense of "I can do more, I will do more, I will attack the enemy too!").
I do feel like some tweaks to healers could be done... but I'm not entirely tear it up position since I 'think' I understand their intent. Like I said in another thread I like the idea of adding a lot more support skills, with some healers having particular themes (obviously they have some already, but I mean more). With a mind of condensing or removing some healing spells in the process, which may go towards making healing more demanding as well. So sage might have more offensive heals, where if you had a target enemy it would deal damage to them but also heal your kardia target (and if you've no target it might still heal your kardia target). Your classic buff moves, which can be better balanced with limiters.. for example I tried to suggest a dark healer where you would curse the target and deal extra damage to X potency (allowing a tighter control of balance over say "increases damage to the target by 10%" without a cap). Fae blessing that causes your allies moves to create a small movement speed buff that stacks. after Y seconds each buff shatters for damage in an AoE when the effect ends ('up to x' for each enemy). Etc etc (try and theme them for more fun, some healers will have more ally focused, while others may work more enemy based- to give each style of player a different vibe).
Might want to play with the idea of greatly reducing the amount of defense stat growth but increasing epic echo defensive buff to match the change (I strongly value the concept that you can go back later once epic echo is allowed). A major issue for healers is that as everyone gets stronger healers become literally less valuable. Extremely well geared players probably don't even need a healer in some of the easier content (sometimes no tank either but not 'as often' I'd think).
Yet... just having some more stuff to do that isn't purely healing I think would do a lot for the situation. Like I said might be some healing spells are entirely replaced, but also combining value of some other healing spells, and in theme some jobs will be getting more offensive support skills ("everyone who attacks the target gets a weak kardia, to which all skills apply to (in weaker form), while the spell is in effect the skill changes to a lite potency oGCD instant cast spell with stacks that grows as players attack with a maximum amount of stacks possible" (so like if it was 15 stacks max and the skill lasts 20 seconds, in a party of 4 you'd get them later and in a party of 8 you'd probably get them in like 8 seconds lol). Etc.. (can think of more but not really the point, just that there could be a lot more skills to need to use that aren't necessarily purely different types of attack damage (so trying to stay in a strong theme of 'healer' while not being "no one needs healed so I've got nothing fun to do").
Last edited by Shougun; 05-25-2022 at 04:27 AM.
Ignore her. She is constantly bending over backwards for the devs and tries to deflect any and all criticism.It’s a detriment to these forums and people trying to give feedback.Consistently getting an entire dissertation of blm fixes at the slightest perceived weakness compared to other dps while other jobs have to beg and plead for core issues to be addressed for years and years only to still go unheard or get worse instead because the job team make inane decisions like removing kaiten from sam… is hardly something made up by confirmation bias.





Any and all? No, I hate the SAM changes and have been quite vocal about it. Just not the sam changes everyone else hates, aka kaiten.
You say I bend over backwards to deflect all criticism, yet you bend over backwards finding things to criticize. I still have yet to see you post anything that isn't critical lol.
Yeah well guess what buttercup? These forums are for criticism. That’s specifically what the devs themselves have said. So yes, i’m going to spend the majority of my time here critiquing the game as they want us to do(supposedly). I’ve yet to see you criticize anything outside of the sam changes, but i’ve seen you constantly try to shut down peoples criticisms even when you’re objectively in the wrong which you are here.Any and all? No, I hate the SAM changes and have been quite vocal about it. Just not the sam changes everyone else hates, aka kaiten.
You say I bend over backwards to deflect all criticism, yet you bend over backwards finding things to criticize. I still have yet to see you post anything that isn't critical lol.
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