This has been an issue for a long time. But I think the solution is to make it so chests apply a buff that increases exp gained.
When you have two distinct groups who have different goals out of one form of content, it's not really faesible to legitimize one group's style of play by simply... removing the other. As much as I generally prefer going for chests, I understand that some people just care about exp.... so reward them for helping people get chests. Close the gap between the goals. Make it so that going for chests creates the ideal end result for both groups.


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