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  1. #81
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DamianFatale View Post
    There should be a minimum time requirement spent in each deep dungeon for it to count toward experience (without reason). As well as a boost per stat for each clear of every ten floors. +1 on the floors we have isn't enough if people just demand that you skip all the chests. I think it should be somewhere around +3 and +5. It has taken the fun out of it for anyone who likes the deep dungeon, and wants to earn extra rewards. I.e. weapon glamour.

    Usually if you don't like it, they threaten to kick you, and tell you to just solo it, or find a party of people who want to get chests. That's hard to do, or find. :/ You also can't solo that well without finding chests first.

    In the same vein that people ruined MSQ, players have ruined deep dungeons for others, and I think it's time the devs do something about it.
    This has been an issue for a long time. But I think the solution is to make it so chests apply a buff that increases exp gained.

    When you have two distinct groups who have different goals out of one form of content, it's not really faesible to legitimize one group's style of play by simply... removing the other. As much as I generally prefer going for chests, I understand that some people just care about exp.... so reward them for helping people get chests. Close the gap between the goals. Make it so that going for chests creates the ideal end result for both groups.
    (3)

  2. #82
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Sounds like it's just an argument over speedrunning for chests or for duty completion.

    You'll earn chests/stat bonuses just as fast if not faster if you speedrun it vs opening every chest so that's not really the problem you make it out to be. Run 6 slow runs vs 9 speedruns and see for yourself.
    (1)

  3. #83
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by hydralus View Post
    You'll earn chests/stat bonuses just as fast if not faster if you speedrun it vs opening every chest so that's not really the problem you make it out to be. Run 6 slow runs vs 9 speedruns and see for yourself.
    Not if your teammates run over silver chests without opening them, so you have to run back to where they came from and open it yourself while people wait at the exit. Some players will happily not pick up any chests, in which case speedruns give you zero chests (unless you slow it down by getting the chests alone).
    (2)
    Graphics
    MSQ
    Viper

  4. #84
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reinha View Post
    Not if your teammates run over silver chests without opening them, so you have to run back to where they came from and open it yourself while people wait at the exit. Some players will happily not pick up any chests, in which case speedruns give you zero chests (unless you slow it down by getting the chests alone).
    "Hey guys; I'm trying to upgrade my weapons/armor. Can you please open any silver chests that you walk by?"

    Fixed.
    (2)

  5. #85
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LeonKeyh View Post
    "Hey guys; I'm trying to upgrade my weapons/armor. Can you please open any silver chests that you walk by?"

    Fixed.
    Their response: crickets

    Not fixed.

    So I just get the chests myself and they can wait.
    (2)
    Graphics
    MSQ
    Viper

  6. #86
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by LeonKeyh View Post
    "Hey guys; I'm trying to upgrade my weapons/armor. Can you please open any silver chests that you walk by?"

    Fixed.
    Depending on my job I'm not risking a mimic.
    (0)

  7. #87
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sesera View Post
    Depending on my job I'm not risking a mimic.
    Silver chests only spawn mimics between floors 31-40 in PotD which is not a level range that gets run over and over.
    (1)

  8. #88
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,635
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Elesh View Post
    This has been an issue for a long time. But I think the solution is to make it so chests apply a buff that increases exp gained.

    When you have two distinct groups who have different goals out of one form of content, it's not really faesible to legitimize one group's style of play by simply... removing the other. As much as I generally prefer going for chests, I understand that some people just care about exp.... so reward them for helping people get chests. Close the gap between the goals. Make it so that going for chests creates the ideal end result for both groups.
    Oooo. This is a really good idea.

    Maybe combine this with a guaranteed skill up for each chest for those cases where people still don't want to open chests even when they run right over them. So if some members of the group decide to forgo the extra experience, the person needing stat upgrades isn't left out in the cold since they could get some benefit from those they're able to get to.

    Ultimately, I think SE just needs to start designing content so the ability of someone to get the rewards from it isn't based on the whims of others, but their own work. So start doing things like giving tokens on completion of the floor set in Deep Dungeons, for instance, instead of something like this system that relies on others helping find and clear to them during the instance. Then someone using it for leveling and someone using it for rewards would both be rewarded after a run. I know they want people to work together, but human nature just doesn't work like that. They should have enough examples over the years of this game that many players just don't want to help others, especially if it holds them back from what they want.
    (0)

  9. #89
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Instead of trying to police random people, you could just...not play with random people?

    Make friends and play with them or do solo runs instead of being disrespectful to other people's time.
    (3)

  10. #90
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Instead of trying to police random people, you could just...not play with random people?

    Make friends and play with them or do solo runs instead of being disrespectful to other people's time.
    It's interesting that it's okay in your eyes for people who want to skip everything to force people who don't want to do so to skip, but it is 'disrespectful of peoples' time' for people who DON'T want to skip to loot some chests?

    Seems like a strange double standard to me. Especially since the original design likely intended for people to get all the chests...




    In the end, this all comes down to, as I said earlier, the fact that there are two groups of people with drastically different - but both equally justifiable - goals when entering PotD. The solution is not to tell one of those groups 'just do the content alone because you're not good enough for the rest of us', the solution is for the dev team to step in and bridge the gap between the two groups. There are a number of ways they could do that, but that should be the goal - making it so that the 'ideal way to play the content' creates a mutually beneficial situation for both groups. It's not impossible. And it would go a long way to getting rid of this 'my way is the right way to do deep dungeon' elitism.
    (3)
    Last edited by Elesh; 05-25-2022 at 05:44 AM. Reason: Elaboration

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