I'm getting seven and eight game losing streaks in Bronze 3. Any notion that Crystal is easy to get to is pure, unadulterated BS.The system is prone to some level of randomness (which should be bit better now that Patch removes Dia 5-4 from Crystal pool), especially in the unranked to silver bracket. Crystal is still fairly easy to get if you are good but you might have to deal with some really frustrating teams on the way. I got to Crystal in 55 wins as SGE on this Character and the most painful part was the Gold promotion. Got from Unranked to Silver 1+ in a easy 10 streak, then got stuck with unsalvageable games until another 10 wins to finally promote to Gold. After that it was mostly smooth sailing aside from few losses cutting the streaks, some of the games might have been winnable too while few were on par with the pre-gold messes.
It might help if they'd tighten up the low-end pool, unranked to high silver is massive fluctuation in player skill even if none of them are very good. Having a pure rating based system or somehow taking player performance in count instead of sheer win/loss might make it better to the more competent players, while helping ensure to keep the worse ones stumbling upwards with random streaks.
From what I've seen most if not all Jobs have been piloted from Unranked to Crystal by someone so far, so it is definately doable despite the balance and the way the system works.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

