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  1. #1
    Player
    Tsiron's Avatar
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    Shisen Akaitama
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    Gunbreaker Lv 100
    Quote Originally Posted by Corvus_V View Post
    ...
    100% valid, I share your complaints with regards to RDM weapons... not that a lot of the other Jobs (off the top of my head, WAR, DRK, DRG, for example) aren't also afflicted by this. Weapons that look fine from the side, but then you turn the camera and they're stupidly thick for whatever reason, to the point they look more like weird hammers than anything. The 3D models can be quite inconsistent in this... SAM has thankfully been quite good about that (even if I wish they'd give us more variety), but... because its weapons are more sensibly scaled they end up looking weirdly like toothpicks next to others (PLD swords, for example). It's... made picking weapon glams much more difficult than it probably should be...?
    (0)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  2. #2
    Player
    Corvus_V's Avatar
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    Dec 2020
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    Garlemald
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    193
    Character
    Corvus Valerius
    World
    Golem
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tsiron View Post
    100% valid, I share your complaints with regards to RDM weapons... not that a lot of the other Jobs (off the top of my head, WAR, DRK, DRG, for example) aren't also afflicted by this. Weapons that look fine from the side, but then you turn the camera and they're stupidly thick for whatever reason, to the point they look more like weird hammers than anything. The 3D models can be quite inconsistent in this... SAM has thankfully been quite good about that (even if I wish they'd give us more variety), but... because its weapons are more sensibly scaled they end up looking weirdly like toothpicks next to others (PLD swords, for example). It's... made picking weapon glams much more difficult than it probably should be...?
    Oh, I absolutely agree, Paladin weapons are also particularly egregious for this like you said; the only reason I didn't mention Warrior by name as well is because they also use some weapons that are hammers, which I think is pretty cool. It's easy to tell when it's meant to look like an axe, though. And again, I imagine even if you were to try to cut something relatively soft, it would be more inclined to crush it rather than slice it based on the width. Other than that I don't play DRK; but RDM weapons are incredibly noticeable to me because they're also thin, so if you widen a thin weapon ever so slightly you've basically just made a metal bar.

    But almost none of the SAM weapons look like that, so they obviously know how to make a proper edge, but they just... don't. That's why I'm less likely to look at it like "its supposed to be a wand/staff" as the reason they look like that, because it's a pretty inexplicably widespread visual issue. That's why I like the (i think, i cant look now cus maint) Chromite Axe, which is HUGE, but also very thin, so it looks like a very sharp weapon.

    And it's not that I'm acting like this about it because I take issue with the practicality of swinging whatever the weapon is, i'm just looking at it from the perspective of someone who sees it that it doesn't look practical or good to me when it's wide like that, so I feel confused as to why they decided to do that to so many of them in the first place and why it hasn't seemed to stop into 6.0 outside of rehashed models either. I can't even think of a reason why, like it wouldn't be more demanding on a PC to make a thinner edge IIRC. Maybe its an art style or something? but then they don't make the samurai weapons fat either; so why is that?

    im basically jumping between two points that just dont make sense when you consider the other. i've played the game this long anyway; its just been my opinion that it doesnt look great and no one seems to talk about it lol
    (2)
    Last edited by Corvus_V; 05-24-2022 at 03:18 PM.
    yeah, i'll give him the wrap. but foist, i gotta wrap this FISH.

  3. #3
    Player
    Tsiron's Avatar
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    Shisen Akaitama
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    Gunbreaker Lv 100
    Quote Originally Posted by Corvus_V View Post
    Oh, I absolutely agree, Paladin weapons are also particularly egregious for this like you said; the only reason I didn't mention Warrior by name as well is because they also use some weapons that are hammers, which I think is pretty cool. It's easy to tell when it's meant to look like an axe, though. And again, I imagine even if you were to try to cut something relatively soft, it would be more inclined to crush it rather than slice it based on the width. Other than that I don't play DRK; but RDM weapons are incredibly noticeable to me because they're also thin, so if you widen a thin weapon ever so slightly you've basically just made a metal bar.
    The added thickness makes me think of tabletop miniatures, except those actually need(ed?) it for durability reasons, whereas digital assets don't have any such limitations. I actually think PLD swords look reasonably sharp (for obvious fantasy weapons) in comparison to some of the other Jobs I've played, but it's just weird overall...

    Quote Originally Posted by Corvus_V View Post
    But almost none of the SAM weapons look like that, so they obviously know how to make a proper edge, but they just... don't. That's why I'm less likely to look at it like "its supposed to be a wand/staff" as the reason they look like that, because it's a pretty inexplicably widespread visual issue. That's why I like the (i think, i cant look now cus maint) Chromite Axe, which is HUGE, but also very thin, so it looks like a very sharp weapon.
    I've (unfortunately) noticed they sometimes get a bit too excited about edges on some SAM weapons, they have beveled backs as though they're sharp all around, which makes no sense and I can't unsee it...

    Quote Originally Posted by Corvus_V View Post
    And it's not that I'm acting like this about it because I take issue with the practicality of swinging whatever the weapon is, i'm just looking at it from the perspective of someone who sees it that it doesn't look practical or good to me when it's wide like that, so I feel confused as to why they decided to do that to so many of them in the first place and why it hasn't seemed to stop into 6.0 outside of rehashed models either. I can't even think of a reason why, like it wouldn't be more demanding on a PC to make a thinner edge IIRC. Maybe its an art style or something? but then they don't make the samurai weapons fat either; so why is that?

    im basically jumping between two points that just dont make sense when you consider the other. i've played the game this long anyway; its just been my opinion that it doesnt look great and no one seems to talk about it lol
    No yeah I totally get where you're coming from! I'm actually glad someone else has noticed these weird inconsistencies...!
    (2)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

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