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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Or maybe a revival dance with a 3-4 minute cooldown that instantly revives your DP. That would be nice and also guarantees it couldn't be abused, it just means you wouldn't have to worry about your dance partner staying down for long.
    That's a realllllllly good idea in a world where we're allowed to have cool, quirky things, but

    I can already see it being removed because it's used in speedclears to allow someone to skip some annoying mechanic
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eorzean_username View Post
    That's a realllllllly good idea in a world where we're allowed to have cool, quirky things, but

    I can already see it being removed because it's used in speedclears to allow someone to skip some annoying mechanic
    But would it be worth it if you still get weakness?
    (2)

  3. #3
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RyuDragnier View Post
    But would it be worth it if you still get weakness?
    Good point and, yeah, my example wasn't great, because I was distracted and in a hurry.

    What I was trying to say is that, while I personally really like the idea of a, "No! No KO'ing! Dance Partner, get back up, immediately!" action — because that's exactly the kind of tool that Dancer often wants to have in chaotic situations... it runs into problems when I start exploring "how is this actually going to be used?"

    If you Raise your partner and they have Weakness, then, you now want to switch to a different partner anyway, so it didn't accomplish much, after all.

    If you Raise your partner and it bypasses Weakness, then this has instantly become a tool for skipping mechanics in the minds of MMO players that leave no stone unturned when trying to outsmart encounters.

    If the Raise is also instant and/or OGCD, then... you can't swap partner to a KO'd target. So you might also be pressured to keep your Partner on Healers during prog or dangerous encounters, so that you can add another Raise to the pile.

    So I'm just trying to think about what the well-intentioned idea would turn into in actual practice.
    (0)