Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 45
  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I think caps shouldn't exist ever. I don't see how capping stuff "future proofs" it. Old stuff SHOULD be easier after surpassing what it was designed for. Otherwise getting stronger loses its luster and its point.

    Level caps suck, they're always bad, and I don't want the game to have them, anywhere, ever.
    (1)

  2. #12
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Jinko View Post
    10000000% agree on capped content, both dungeons and job boss instanced fights.

    People complained how easy the job quests were, well try them at the appropriate level and see how easy they are then.

    Toto-rak would be a great little instance if players were restricted to no more than lvl 30.
    Guess you could always give the option to cap versus not - then both types of players are satisfied.
    (1)

  3. #13
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I would have no problem with the implementation of optional level caps. It would allow higher level players to scale down with their lower level friends and do the content with not only the challenge of it being at level, but the player at level for the dungeon would be able to receive EXP as well.
    (1)

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Platinumstorm View Post
    Guess you could always give the option to cap versus not - then both types of players are satisfied.
    True enough but lets be honest unless you are forced to do content with a cap the majority of time you aren't going to.

    Having capped content leaves that in the developers hands, for example Ifrit easy mode, you just need to throw 1 level 50 at it and its less than 30 seconds. (where is the felling of accomplishment ?)

    How are low level players supposed to learn group tactics if all they have to do is rely on a lvl 50 to one shot everything for them.
    (3)
    Last edited by Jinko; 03-18-2012 at 12:40 PM.

  5. #15
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I do not want capped dungeons at all. I had no interest really in Toto Rak and the only reason I am doing it now is for Seals and Achievements. I dont want the challenge, and I dont want to spend an hour in there just to get some seals and an Achievement.

    So I am not in favor of this, it is the reason COP was quite a diaster for a long time as people couldnt help in the fight or would have to buy low level gear all the time, up until Level Sync, and while you could say "Oh stats could scale", right now in XI some dont scale, they're completely removed (Evasion Skill, Magic Attack Bonus), in XIV the scaling system for optimal gear is absolutely rubbish. I can be level 40, equip a lv 50 piece and will get the defense like im wearing a level 10 piece, its sooo bad. So No I am not at all happy about that.

    A choice for capping or not, sure wouldnt mind, though I think honestly just having a "Level Difficulty" would be much better and far more easier, so you could make low level Dungeons higher by increasing the level of it. I think they are already doing this though.
    (0)

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    The gear used to scale much better in FFXIV before they reformed it. (and when i say better I mean perfectly)
    (0)
    Last edited by Jinko; 03-18-2012 at 10:02 AM.

  7. #17
    Quote Originally Posted by Platinumstorm View Post
    Guess you could always give the option to cap versus not - then both types of players are satisfied.
    However, you then get the group of players that are always: "Why should we cap it when we can blow through straight to the boss uncapped?"

    Look at what happened with Assault in FFXI, you had the option to cap it at 50,60,70, or 75, no one ever capped it and left it at uncapped. "Both sides" won't be happy because those who would want to have it capped with be guaranteed to always end up in a party with at least 90% who want it uncapped.
    (0)

  8. #18
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    I think caps shouldn't exist ever. I don't see how capping stuff "future proofs" it. Old stuff SHOULD be easier after surpassing what it was designed for. Otherwise getting stronger loses its luster and its point.

    Level caps suck, they're always bad, and I don't want the game to have them, anywhere, ever.

    I agree with this, and I'll like to add we're getting level sync in the future.

    What the dev can to do is scale the difficulty based on player numbers and level without making a level cap.

    Also what I don't understand is that some people think the AF quest is to easy when they all went through them as lv50 without looking at a Lv30 perspective of a new player.
    (0)

  9. #19
    I think SE mentioned adding caps eventually, didn't they?
    (0)

  10. #20
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Instead of caps, why not make level 99+ versions of the current (and upcoming) content? Imagine Toto-Rak for a level 99 light party >)
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast