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  1. #21
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i'd love caped dungeons and all content for that matter. also to add quests, even side quests and of course missions. seriously!!

    anything caped just means your doing it at the level it was made for, weather it is for solo or for party play don't matter give us battles worth doing, no more one shotting things in 5second and done. even if it's just normal mobs so what take 5mins instead to kill them, give us the chance to wipe and die on everything ...it's a frigin game. were supposed to struggle and die and take our time. and mmo's are supposed to have a life expectancy longer then a offline game. fact many offline games since we pay monthly for it.

    i personally think all mobs should cap us, not even a joke. if you hit a rank 1 mob at rank 50 you sync down to rank 1. want to farm a mob your doing it at the levels it is ment to be. just allign reward to equat to this. and i'd be very very happy. i said this in another thread b4 but almost all of ffxi's side bosses were awesome, but mostly all done at rank 75 ..if you played it and thought about some of those battles you'd be like wow this would of been a epic fight if i was a correct level for it. caps aren't limiting, just means your doing it correctly from the eyes of the devs and how it should of been. now they can just make bosses and fights that all work the same cause no one does them right anyway, why waist the resources right?
    (1)

  2. #22
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Antanias View Post
    Instead of caps, why not make level 99+ versions of the current (and upcoming) content? Imagine Toto-Rak for a level 99 light party >)
    Hyper modes are the way to go, it doesnt have that negative connatation a level cap has, and keeps content somewhat fresh.

    Change the mobs, bosses and treasure. A new * difficulty every 10 levels would be welcome. Add GC leves as part of dungeon runs (e.g. "Traverse Totorak and defeat Antares") rewarding seals based on level difficulty.

    Even changing the dungeon style for different modes, e.g. Totorak at the current level is get to Antares and kill it. If a Hyper Mode was the other way around it would be more engaging, e.g. Antares is chasing the party, keep her at bay while clearing all the mobs and find your way out pronto!
    (0)

  3. #23
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    We're getting level sync anyway, just cap your party if you/a friend are on a level-appropriate class/job. We should be able to roll through these at high levels if we so desire, we just don't currently have the option to limit ourselves.
    (1)

  4. #24
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    http://www.youtube.com/watch?v=ZL3NsX-hdWg

    lol can you imagine fights like this being done at appropriate levels. would be way more fun and exciting.
    as for just doing it with your friends for the heck of it, i dont' think you have played mmo's b4, no one really does that and if they do i'm not one of them. i also don't play hide and seek in uldah.
    (0)

  5. #25
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Rutelor View Post
    A cap is not a prohibition. It's just a feature that preserves the same level of challenge permanently. It's more fun that way, the supporters of this system ascertain.

    Nobody has claimed that the absence of a cap hurts anybody. We're just talking of improving the overall level of challenge and the viability of content. Everybody that can get in once, can continue doing so. Furthermore, the conditions of that first time will be preserved in perpetuity, so that the experience is likely to keep its luster longer.
    the problem with this line of thinking is that you think people run the low level dungeons for fun. the majority of people don't run the low level dungeons for fun. most people only run the dungeon for achievements or gear. if you are a r50 you do not care about the r15-30 gear in those dungeons.

    if they were level capped i'd still only run those low level dungeons one time and that's just for the completion so it would not extend the life of that content for me one second.
    (0)


    http://crystalknights.guildwork.com/

  6. #26
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    10000000% agree on capped content, both dungeons and job boss instanced fights.

    People complained how easy the job quests were, well try them at the appropriate level and see how easy they are then.

    Toto-rak would be a great little instance if players were restricted to no more than lvl 30.
    oh so your saying anyone that was 50 should have to reroll to get his job? really now...really.
    (0)

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Krausus View Post
    oh so your saying anyone that was 50 should have to reroll to get his job? really now...really.
    What ? did i say that... did i ?
    (1)

  8. #28
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    We had a huge thread about this in the past.

    And I have the same opinion. A scaling cap (and a system to scale the gear you wear for the instance) would be a great feature to keep old content interesting and to help community/new players (going into lower rank dungeons to fight with lower level friends for xp, drops and/or seals).
    (1)

  9. #29
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Just remembered there was a French dev post saying:

    Developers are working on "hard" versions of Toto-Rak and Ifrit fight (harder than the current level 50 one) for version 2.0. Rewards will also be more powerful.
    (2)

  10. #30
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    In response to the OP, I don't think we should have hard capped areas. But for the sake of new people, it might be a good idea to have instances cap to the lowest level person in your party.
    (2)

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