Nobody is ever going to throw Miracle of nature on someone whom is already in guard, if they do, they won't get very far.
Miracle of nature is also 1 frame to activate
Guard is 2 frames (arm raise, then guard activating)
Guess which one gets the priority if both are used at the same time?
And that's before we even take server tick rate into account.
I'm glad to see people who actually understand where our problem was and explain it to people has no idea or just said git gud!
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
If you're trying to do *anything* reactively in XIV, then you haven't played enough games to realize how much of a waste of effort that is. PvP in XIV is pretty much purely about *predicting* what the enemy will do, because the tickrate prevents you from playing reactively.Nobody is ever going to throw Miracle of nature on someone whom is already in guard, if they do, they won't get very far.
Miracle of nature is also 1 frame to activate
Guard is 2 frames (arm raise, then guard activating)
Guess which one gets the priority if both are used at the same time?
And that's before we even take server tick rate into account.
If you're having trouble with WHM poly, then I would recommend you spend more time improving your play and less time whining on internet forums. It isn't overpowered or unbalanced in any way, shape, or form. It's never an issue for me in my games, because I learned how to deal with it. Literally the only thing in PvP right now that doesn't have counter-play is MCH's 3% BECAUSE FUCK YOU Chainsaw, but if a MCH is burning Analysis on Chainsaw they're either desperate, trolling, or stupid.
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