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  1. #91
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sidamel View Post
    They should give up on arena pvp. The current client can't support such a mode in a proper way.
    Yoshi-P is a huge pvper which is why he's insistent on making it work and I'm certainly grateful for that as I love pvp myself. It is a shame this engine and the garbage servers get in the way of a lot of good ideas.
    (1)

  2. #92
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by gioroggia View Post
    I agree with your last point on the job differences on each map.

    But what you said before that is just meaningless. In any game with a bad design you can complain about the design, use it to your advantage, or both. This doesn't mean the game is well made. Yeah, it is true that people often complain about jobs or skills without truly knowing how they work or considering every side of the issue. It is also true that this game's pvp mode plays and feels like a live beta. And dude, no, it is not "well-tuned" at all.
    Yes, it is well-tuned. There are very few meaningful balance issues. RDM and AST are the only classes that really stand out as being problematic, and maybe GNB in the opposite direction. Otherwise every class is viable and useful and effective.

    You need to produce some actual, concrete discussion points if you want to be taken seriously. You can't go "oh it has so many problems!" without actually elaborating on any of them. It just makes you look like a doomer.
    (0)

  3. #93
    Player
    Sidamel's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Sidamel Wyndfyre
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Don't know. Isn't a simple statement enough?

    I could describe many things but discussing it is kinda pointless considering we don't have any influence at all.
    (0)

  4. #94
    Player
    Adajer's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Adajer Vonte
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gserpent View Post
    RDM is definitely the strongest class, IMO. Particularly since there's not a lot *to* it. NIN is very strong but a bad NIN tends to feed a lot while a bad RDM still probably kills someone before they die anyway.

    RPR, when played well, is right up there with RDM though. The charge time on their LB is absurd for it being an AOE unbreakable 2 sec CC that forces movement away from the point. But there are a *lot* of garbage RPR players, so it's not like "oh they have RPR I guess we lose" like it is with RDM.
    Thats a big no. Reaper when played well is strong but not as strong as rdm. You can do a lot of damage or get kills but that isnt easy and requires you to catch enemy off guard. Most of your abilities are foreshadowed to the target.
    You do not have an AoE silence.

    Also, its not that reapers are garbage. It doesnt matter how well you know how to play reaper. When the opposition play well and stun lock you or cc lock you or guard your burst, there is nothing you can do to counter.
    If they play correctly and stop you, there is nothing you can do because a semi meta team can easily counter your entire kit.
    Skill cant overcome baseline ability problems. Other classes having stuns, and rpr not having none.

    If
    (0)

  5. #95
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Adajer View Post
    Thats a big no. Reaper when played well is strong but not as strong as rdm. You can do a lot of damage or get kills but that isnt easy and requires you to catch enemy off guard. Most of your abilities are foreshadowed to the target.
    You do not have an AoE silence.

    Also, its not that reapers are garbage. It doesnt matter how well you know how to play reaper. When the opposition play well and stun lock you or cc lock you or guard your burst, there is nothing you can do to counter.
    If they play correctly and stop you, there is nothing you can do because a semi meta team can easily counter your entire kit.
    Skill cant overcome baseline ability problems. Other classes having stuns, and rpr not having none.

    If
    This is one of the most accurate if not "THE" most accurate statements ive seen about playing reaper.
    (0)

  6. #96
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gserpent View Post
    Yes, it is well-tuned. There are very few meaningful balance issues. RDM and AST are the only classes that really stand out as being problematic, and maybe GNB in the opposite direction. Otherwise every class is viable and useful and effective.

    You need to produce some actual, concrete discussion points if you want to be taken seriously. You can't go "oh it has so many problems!" without actually elaborating on any of them. It just makes you look like a doomer.
    I can say "oh there's so many problems" and no I don't need to "produce discussion points". So many have been made here in this forum by me and by many others. Stop being lazy and go read.
    (1)

  7. #97
    Player
    DioK's Avatar
    Join Date
    Jan 2017
    Location
    Gridania
    Posts
    54
    Character
    Dio Kusanagi
    World
    Ultros
    Main Class
    Bard Lv 100
    BRD absolutely needs help. Low health, low damage, our buff to teammates is not that strong, at least not enough to compensate for our own low damage output, we have extremely limited damage mitigation compared to every other class and no self-healing outside of the common healing that everyone gets. The best way to shut-down a BRD is to stand next to him. Why? Because our kit is designed with a 50% reduction in our output damage if targets are closer than 15 yalms. This is why you don't generally see the BRD pushing the crystal, cause it's the absolute worst place for him to be standing. That's where everyone is fighting, and if he tries to stand in there with the fight, his damage is cut in half, converting him into being mostly dead-weight to his team. Absolutely no other class in the game suffers this issue. Add to that, because our LB buff is line-of-sight, we don't always get every teammate with the buff, further reducing the overall effectiveness; so an already low buff is effectively even lower because of difficulty of application. Consequently, because of the design of some maps, the BRD has to throw himself into mortal danger, potentially sacrificing himself, in an attempt to give his entire team a miserly 10% damage buff, or end up holding his LB until his team is better positioned to receive the buff.

    I feel like there are several things that could be done that would help BRD be a better performer on the field. Not all of these should be done at once, perhaps only 1 or 2 items, at the most, and some items should definitely not be done together because it has the danger of creating an "overpowered" situation:

    1. Increase LB damage buff to allies to 20%.
    2. Remove line-of-sight requirement from LB (only do EITHER 1 or 2; do not do both, cause that would be too powerful, IMO)
    3. Remove the cut-off in BRD damage to skills for target being closer than 15 yalms (this way, BRD is at least still something of a threat to any class that wants to jump in his face)
    4. Increase potency of all BRD skills by 1000-2000. (only do EITHER 3 or 4; do not do both)
    5. Make Warden's Paean damage reduction last at least 15 secs to match with other classes and provide 25% damage reduction.
    6. Make Warden's Paean give immunity to all CC effects for 15 secs (only do EITHER 5 or 6; do not do both)
    7. Make Repelling Shot result in a 15-20 yalm jump-back (instead of 10); that way it can serve the BRD as a proper escape and recovery to full damage potential when other classes, inevitably, stand in the BRD's face cause they know the BRD can't do damage (or not enough to be any kind of threat) if they are standing right next to the BRD.

    BRD is my favorite class to play, but the design in PvP makes it so frustrating. It's very frustrating when, even when you're standing back as a ranged class should, you're still the prime easy target to the enemy team to put your team into an easy 4v5 uphill struggle. Even DNC is better than BRD because DNC has more self-healing (Healing Waltz in addition to Recuperate), more escape ability (En Avant), and more damage mitigation (Honing Ovation) than the BRD. While one can argue that DNC has less damage output than BRD, DNC seems to have more self-reliance and survivability over BRD, and, in PvP, survivability can be one of the most critical factors.

    BRD should not be a super-powerful class in terms of damage output and killing capability, because it is a support class. I get that, and I'm not going to deny there is also a definite "git gud, son" factor that comes into play (I have been doing my damnedest to improve my playing). That being said, BRD still needs to be bumped up, substantially, IMO, so that it's less a "dead-body on the field" and more a contributor to team success.
    (3)
    The Savage Bunny.

  8. #98
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    To add to the insult of the BRD range damage, their max range damage isn't even that good either lol. BRD is a ton of fun, but its got a lot of problems. Its overall mediocre in terms of worth on any team comp though.
    (1)

  9. #99
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ransu View Post
    Yoshi-P is a huge pvper
    A "huge pvper" wouldn't ruin 2 pvp modes out of 3 just for the sake of some payload arena and a gameplay revolving around oneshots and chain-cc.
    (1)

  10. #100
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Yes, you can definitely choose to play the job wrong and deal substantially less damage for no reason.
    DRG has no CC and no ability to chase. If you're not maximizing your burst, you're a minor annoyance without your team doing the heavy lifting.
    DRG is inferior to NIN and RDM even when it's played correctly, but by all means, make it worse.
    Dragoon is easily the 2nd worst melee behind Reaper for sure. Every other melee gets some stun or some other form of CC. And Dragoon has the priveledge of also being the only melee (possibly even the only job as well cant recall) who's self buff comes attached with a debilitating debuff that increases the enemies damage against it. Why SE felt the need to essentially give DRG blood for blood agaon idk. None of the other melee have this notable drawback. Sure Dragoon hits hard and does alot of damage but at high levels of combat that is almost worthless alone unless you have teammates with good CC that can carry the weight of its shortcomings. CC abilities are everything in high tier PVP and dragoon is a glaring liability in this regard.
    (0)

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