I'm not the one making a case on job 'complexity'. You are.

And you are right on one thing, I am trying to alter opinion, to protect a job design that's important to me. I don't want your homebrew.

I enjoy DRK's gameplay as it is. I think that the overall gameplay could be enhanced if a few more GCDs were added for variety in an expansion update. If there was a plan to update all of the unique tank cooldowns (Camo/Thrill/DM/PoA), then I wouldn't mind seeing some additional versatility added to DM in fights where there isn't any significant magic damage. I think that it would be nice if Dark Missionary had something extra to offer to offset its more situational use than Shake/Veil. Am I going to argue those points right now? Absolutely not. I'm not greedy. If the balance shifts, then I'll make a decision and step in as needed.