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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm not the one making a case on job 'complexity'. You are.

    And you are right on one thing, I am trying to alter opinion, to protect a job design that's important to me. I don't want your homebrew.

    I enjoy DRK's gameplay as it is. I think that the overall gameplay could be enhanced if a few more GCDs were added for variety in an expansion update. If there was a plan to update all of the unique tank cooldowns (Camo/Thrill/DM/PoA), then I wouldn't mind seeing some additional versatility added to DM in fights where there isn't any significant magic damage. I think that it would be nice if Dark Missionary had something extra to offer to offset its more situational use than Shake/Veil. Am I going to argue those points right now? Absolutely not. I'm not greedy. If the balance shifts, then I'll make a decision and step in as needed.
    (1)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I enjoy DRK's gameplay as it is.
    And it would appear you're in the minority there, at least in this thread.

    And to be clear, broad strokes, "I don't enjoy it as it is" isn't the same as "the job is unsalvageable and bad." It has good points worth preserving, just like it has low points to step away from.

    But given you just spent several paragraphs discussing the connotations of "buzzwords" and how the devs react to them, I'm sure you're aware that "I enjoy it as is" can also be read as "change absolutely nothing at all."
    (8)
    Last edited by Archwizard; 05-20-2022 at 02:18 AM.