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  1. #1
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    I personally really like the glare 3 animation. But I can certainly appreciate why you might disagree. Just a difference in preference, here. I prefer the subtle, more understated impact of Glare 3's orbs and quick explosion to the more brute force feel of stone 3.
    (1)

  2. #2
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elesh View Post
    I personally really like the glare 3 animation. But I can certainly appreciate why you might disagree. Just a difference in preference, here. I prefer the subtle, more understated impact of Glare 3's orbs and quick explosion to the more brute force feel of stone 3.
    Honestly, I get that. The animation isn't ugly or anything, but I feel that there's a bit of a disconnect between the casting animation and the result, if that makes sense? I thought the same about Stone 3, too, but I don't think I've played WHM enough in HW to really judge it. It looks a bit weird compared to 2 and 4.
    Regardless, I do think it's good that people also enjoy this one then. I'll be frank, I wish they would let us use the old animations just by upgrading the old actions to current potency. That way, we would be able to pick if we have a favorite one.
    Do you think the PC animation could be improved, or do you enjoy them both?

    Quote Originally Posted by elioaiko View Post
    Honestly Stone IV hit different. You can FEEL it. Idk how to describe it, but I don't care for Glare and III's sfx, they're just meh.
    I wish they would be a bit more impactful really. It was such a wide contrast between Stone 4 and Glare though. They could've eased up on the transition a bit more? I wouldn't have minded crystal based skills.

    Quote Originally Posted by GrimGale View Post
    From WHM I feel the animation for Afflatus Misery is the one deserving a re-design. Its a 1230 potency spell, an extremely powerful spell and the animation feels so flimsy and weak. You twirl and a red flower sorta fizzles in place on your target. No snappy explosion, no screenshake, the sound effect reminds me of someone hitting a windchime. Probably the worst offender in terms of translating the actual potency of the spell on screen.
    I agree. The PC animation for that one though, I think they really nailed it. It feels like a finisher for sure. The flower motif is cool, but it doesn't feel very weighty for such a strong spell that you see not too often. Except in PvP I guess, but that's probably even worse since it has very little feedback. Or is it okay because the potency isn't that strong there? I'm on the fence. pvp whm lb feels strong, so surely it was taken into consideration, right?
    (4)