Some savage shi right here
Damn
Savage end game is glamour kupo <3
Kupo!
Bozja duels? I was in Bozja for months and never got to do one. That's a really poor example.
I would like to feel like I'm not being brushed aside from content when MSQ stuff isn't being worked on. Savage raiding is a nightmare, finding statics that aren't full of narcissistic parsers who demand perfection from the word go is impossible. It gets a little boring grinding the same crap over and over again while others are working on content that I'm essentially being kept out of. Savage and Ultimates are pointless and a waste of time and money when more content could be worked on for smaller groups and solo players. Instead I get to watch while others do top flight content while I get bored and go play other things because there's nothing for me to do.In case the implications are lost to you, you were not qualified to get a duel in bozja because you failed the mechanics in the Critical Engagement to qualify for the duel - ergo your own skill level is not at the level where it shows that you can handle the mechanics in solo duels because you failed the mechanics in a lower level difficulty instance.
There is a system in place that guarantees you will get a higher priority for the next duel each time if someone else got the duel and you qualified to the duel. If you were in Bozja for months and never once got the duel, it meant you never qualified because you repeatedly and consistently failed the mechanics for months on end.
So yeah, I'll have to agree with everyone else here and say you have to focus on improving your own gameplay first. Savage doesn't demand absolute perfection in all aspects of gameplay, but it does demand a higher level of skill, especially when handling mechanics correctly.
Since savage raids are lost or won based on DPS checks, SE would have to retune a 'solo savage raid' for 19 separate classes.
Or do people really believe that a white mage, a ninja, a bard and a gunbreaker all do the same sort of damage in a savage encounter?
Have you considered that it's a multiplayer game?
Lots of single player RPGs if you want something like this. It's hard enough to play with friends during the story as is, don't need them wasting their apparently very limited resources for a solo endgame too. Join a static.
Or do palace/HoH solo.
Not to mention how incredibly limited mechanical diversity would be in a solo fight.
Tankbusters? instantly disqualifies anyone but tanks from ever completing the fight.
Heal checks? Instantly disqualifies anyone besides healers, PLD & WAR from ever completing the fight.
dps checks? Would be required to balance around healer dps levels, meaning actual dps jobs would completely obliterate the check.
Not to mention a solo savage fight would effectively need to be even more punishing than a normal savage fight would be - since healers & tanks can survive through a lot of things that would deck dps, most of the mechanics would have to be binary 'execute 100% correctly or instant wipe' to make them universally fair to all jobs, whereas a lot of savage mechanics can be a bit lenient due to having a party and just kill one person and allow recovery.
Comparatively, the Bozja duels are actually well designed fights for a good solo challenge because they get the enjoyment of not having to adhere to role limitations and restrictions. Anyone can use lost manawall to block a tankbuster. Anyone can use offensive actions to do massive burst phases. Anyone can slot in regen potions, potion kits and curative actions in order to self sustain through damage.
So, ignoring all the dev resources that it would require, I think it'd be kinda cool if there were like "hall of fame" fights built for each job that play to that job's strengths (and could only be joined as a solo player as that job). Could be an opportunity to show mastery over each job beyond just maxing level, which you can do with time regardless of skill.
Think people already mentioned it, but savage solo play is basically what they did in Bozja with the elite encounters. The only downside to those was that you had to earn your way to them and then fight every single other guy who wants a piece of the action. In normal content it really isn't possible to make a solo savage fight because the only reason they were doable in Bozja was due to the extra actions. If someone didn't have the right actions equipped they were as good as dead going into them. Tanks are literally the most flexible of the roles and are probably the only role capable of doing solo play due to high defense, having the bandwidth to do interrupts to stop attacks, and also being able to do some self healing. Everyone else is just going to get wrecked and you can see it from normal savage. DPS literally bring nothing to a fight other than damage and a few scant mitigation skills. 90% of the work is on the healers remembering to heal people and tanks moving the bosses around.
Like when anyone looks at savage from a holistic point of view, it's actually stupid easy content if someone took all the coordination elements out, since it is just boiling down to hitting buttons and moving where the fight tells you to move. The only difficulty adjustments they can make is how many hits the player can take before they fail, or how fast the fight has to be cleared to succeed.
Last edited by Colt47; 05-19-2022 at 04:30 AM.
I'd like to add, also, that the requirements are relatively easy to hit, enough so that you can hit them accidentally and be asked to duel. Happened to me about 5 times, and I'm most certainly not a beast at bozja CE's.In case the implications are lost to you, you were not qualified to get a duel in bozja because you failed the mechanics in the Critical Engagement to qualify for the duel - ergo your own skill level is not at the level where it shows that you can handle the mechanics in solo duels because you failed the mechanics in a lower level difficulty instance.
There is a system in place that guarantees you will get a higher priority for the next duel each time if someone else got the duel and you qualified to the duel. If you were in Bozja for months and never once got the duel, it meant you never qualified because you repeatedly and consistently failed the mechanics for months on end.
So yeah, I'll have to agree with everyone else here and say you have to focus on improving your own gameplay first. Savage doesn't demand absolute perfection in all aspects of gameplay, but it does demand a higher level of skill, especially when handling mechanics correctly.
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